Character artists with technical skills are generally more in demand than character artists without. But... more people want to be character artists that there are openings for character artists, so in general it's a saturated field. Especially in game development. If you're interested in the technical end of things, I…
Thanks guys for interesting comments . it's of topic but last fall after years of polishing Designer fx maps and creating procedural approaches I suddenly found how actually better my work had been when it all was just manual, taste and intuition driven. Zbrush sculpts and coloring , hand painted textures I did in some…
No, I forgot to change the brightness. I didn't even know you could do that in color.adobe.com, but it's possible. Changing brightness (so you have a cool dark end and a warm bright end), you can get this: But to get back on what you were talking about, when you ask "how to unify the temperature (or the physical location…
@Pep_mepla Looking good :+1: Do you have any dynamic/ interactive elements planned? Started with a blockout of the corridor in Unity, using baked lighting. Possibly trying some looping level? I'll use texture sets from Polyhaven as a base. Blockout with primitives Still primitives, applied some textures from Polyhaven Next…
Hi, I'm Brandon Discord: general.swordfox I'm an Environment Artist wanting to collaborate with a team for a 3D game project for fun. -------------------COULD BE ANY PROJECT SUBJECT------------------- Looking for my next project. See my portfolio below / ArtStation. Have 6 hours per day for free time to work on a project.…
Need some custom music created special for your game or project? I'd love to help out! I've worked with around 100 game developers so far...mostly small indie game studios and solo developers. You can read about their experiences working with me here: https://soundimage.org/custom-work/ That said, my quest continues to…
The image I'm referencing doesn't have much subsurface scattering, but I'm only vaguely referencing it to begin with haha. I painted in a bit of saturation along the shadows and it looks pretty good! Maybe a bit intense, but I can tweak it later. I appreciate the feedback
Noth I don't do much of a character modelling lately , more of environment stuff: walls , rocks , tiling surfaces , etc and use Zbrush more like a manual touch to SDesigner. To fix taste related things. To weed out some obviously procedural looking things like slope blur produced erosion or curvature edge masks. Once…
Hello everyone, After just graduating from college, I am currently looking to finally follow what I've wanted to do since I was little and pursue a career in the entertainment industry as an artist, so I've got a long road ahead of me. I'm coming from a completely unrelated engineering background (traditional, not…
This is looking pretty solid. I feel like in GW2 the man made elements tend to be a bit less saturated in their structure, with the natural elements having the lion's share of it. In your case, I would tone down the saturation of the wood (look at screenshots of the buildings in queensdale) and maybe even the roof. I think…