Hi thank you so much for your response I figured it out and another person helped me with that But still one small error is there it seems hard for me. Any Idea? ERROR ( // Error: line 12: Flags must come before objects: -ed ) { string $sn = `file -q -sn`; string $cfp = `dirname( $sn )`; if (`window -exists…
Hi! :) I don't know if it was already requested, but here it is a feature suggestion that might help save some time. Hope that helps. * Would be awesome if the Marmoset has a kind of "export/importer marmoset material" plugin/script to load the Marmoset's material setups into the Unity3D and Unreal4 scene, that…
Hey guys! Great feedback so far, These are the changes I've made so far! -Fixed Rail size issue, although it still looks a bit iffy -Added end plate ring -Added forward reciever -Added magpul buttplate -Cried and had my 3rd cup of coffee at 4am fml -Added Venom Tech USA Barrel Extension -Added Weld Spring and Delta Ring…
Kat, regarding the actual baking process Blender itself is doing next to nothing. It is only providing an user interface to xNormal. In fact, all Blender does is exporting the meshes and even that is optional since the path to the low and high meshes is configurable. Maybe I need to elaborate: xNormal can be launched from…
You can load each of the old formats in Max 2013, simply point the filedialog to the folder where your UI file sits and enter "*" in the filename textfield. This forces the dialog to display all files, regardless of it's extension. Pick the correct legacy file ( be it *.kbd, *.clr etc) I strongly recommend NOT to import…
I think its an interesting idea to suggest that Alien was what began to create the image of scifi being dirty, heavy and 'bolty', but wasnt Alien and Aliens all set in Industrial plants and ships? If you were to look at the beginning of Aliens the interior of the space station has smooth shapes, and relies heavily on white…
I'm trying to replicate the effect of sun hitting a window blind, and scattering in a cross-shaped pattern. This is for Unity using a Vive headset; it's for architects to preview different kinds of window shades in VR, so it needs to be as accurate as I can make it. I'm using Shader Forge. I know I can use a dot product to…
Would you like to be part of a team that creates captivating 3D visualizations on a wide range of projects from large-scale infrastructure to modern architectural interiors? Are you a trendsetter who inspires others and able to communicate visual concepts? At RS&H you can have the opportunity to be part of strategic…
That's really cool Lampoly, I like the colours. killingpeople - that's awesome! I really like the armour. I've been using my engine's cutscene director to prototype some cinematics for the game. It's really addictive - I can't stop playing with it. I built the sets in the locale editor and then jumped into the director and…
looking good pior. but FML i cant get this shit to work at all for me. ive tried like 15 different objects, inside, outside, different cameras. i tried putting down papers on the floor as ref points. the best result i got was a skewed model that looked really bad. i dont know what the hell im doing wrong, but it seems like…