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Re: Simple Material Question
Reply by
innervision961
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Jul 2015
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Unreal Engine
Thanks ZacD, so as long as my model consists of different elements will there be no need for UV mapping?
Re: Sketchbook: lifedrawing; TheZeke
Reply by
Vrav
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Feb 2010
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Digital Sketchbooks
Sprendid stuff Zeke! Will you post more? ZacD, you are being silly IMO. Drawing...
3 results
Re: Zelenkov's Game Props
Reply by
Zelenkov
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Jan 2011
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3D Art Showcase & Critiques
Spark, Raul, Jonathan ZacD, Snader - thats guys! Reworked the spec and made the strings into geo.
Re: [WIP] The Evil one
Reply by
brandoom
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Jan 2010
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3D Art Showcase & Critiques
I agree with ZacD to some extent. I think the difference between the arms is too extreme.
Re: Left 4 Dead Workshop Entrance: "New Kids"
Reply by
audi100
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Jan 2013
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3D Art Showcase & Critiques
Thx ZacD adjusted the head. Also cleaned up some things and started detailing the jacket.
Re: Why is my texture bending in the the middle of the polygon?
Reply by
JustMeSR
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Jul 2015
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Technical Talk
Just like ZacD mentioned, it's caused by triangulation. Try to triangulate your mesh before UVing.
Re: WIP - Space Jockey Alien
Reply by
Lucas Annunziata
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Feb 2012
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3D Art Showcase & Critiques
@ZacD As far as Giger's painting go, these phallic shapes are pretty subtle in comparison to most. :D
Re: ArenaNet - Intership Environment
Reply by
Jessica Dinh
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Sep 2011
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3D Art Showcase & Critiques
i agree with zacd about the grass and plants, but otherwise i really love your textures!!
2 results
Re: Normal map banding with specific lossless formats
Reply by
ArasTM
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Jun 2017
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Technical Talk
@ZacD I really thought that UE4 supports 16bit normals, damn. Thanks for your help!
2 results
Re: Diablo 3
Reply by
slipsius
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Jun 2012
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General Discussion
ZacD, Those notes you posted are for a patch later in the month. Todays patch is 1.02b. Not 1.03
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