Nice job there! I have been fiddling around with terrain mesh blending long time ago (before virtual texturing was a thing in UE4) and yes, there is not much information about it online at all. There are some basic attempts, but nobody seems to have nailed it so far. To blend properly, we basically need the complete…
Diffuse = midtones Specular = highlights Normal = shadows that's generally the way I look at it... it's more complicated than that of course, but... yeah. diffuse is the natural color of the surface if everything was evenly lit... most everything should be in the same or similar value as to not compete with the lighting of…
It's amazing how much cool stuff people came up with with just a simple shader like this :). After all the reactions on this shader I decided I should sign up here and offer some follow up... (some of them have been partially answered before though) 1) The current max shader peppi posted transforms the normals into view…
Shanthosa: you're welcome and thank you! KateC: yeah that would be really discouraging to hear because it wouldn't be fixing the problem, it would be ignoring it, and i know we are better than that ^___^ Jacque! that quote is so spot on! x2 i'm actually a huge psychological thriller movie fan, so if i can mash that with a…
I have no clue why I didn't post this info earlier, I've posted it in the past when snapping issues pop up, better late then never I guess. This isn't to say its perfect or even ideal, but more or less how I've come to understand these features and work with them. 2D snap Snaps exclusively to the active grid object. The…
can someone help a maxscript newbie out? I've been trying to get a mashup of this align script and maiuu's weld to last on a hotkey with modkeys and I am stuck.macroScript flattentest2 category:"tools" toolTip:"flattentest2"( (function getModKey = ( local resultData = #none if ( (not keyboard.shiftPressed) and (not…
Ya, I tested it and you're right. They are reversed when using DXT1. With 3Dc/ATI2/BC5, red channel is gloss and green channel is spec. With DXT1, red channel is spec and green channel is gloss. See EDIT2 below As for whether to use DXT1 or 3Dc/ATI2/BC5, I think Bethesda may have downscaled textures and…
not that I am into unity, but it's nice that you release your lightmapper! I've looked into your code. And having written a similar tool for luxinia once, here is some hints towards better efficiency and higher quality results: raycast vs raytrace Don't trace from lightsource to object, but do the opposite. That is shoot a…
The closest thing to blenders snapping, would probably be found in Maya or Modo, Max's snaps are FOOKED when it comes to this kind of thing. You can set max to 0 decimals (Main menu > Customize > General tab > Spinners > Precision:0) but it's still moving 99.891 it just shows you 100. If you set it back to precision:3…
Curve editor is a tool you will need to use a lot, I don't care what the posters above say :) It's something you'll want to just leave open on the 2nd screen or down below whenever you're past the blocking stage. Like Slipsius said above it is not a tool you animate "in", you animate in the viewport, but you will also end…