I have seen a large number of threads recently on various websites inquiring about how to determine freelance rates for new artists. There is a lot of information available on the Wiki, and in general, regarding freelance work. I have been working on an excel workbook to help new freelancer's understand how to determine…
So here's another one... I started on the animation side of CG, with basics in flash then onto Maya and then XSI, where I've been getting my feet wet with low poly (hasn't been easy). But I've taught myself for 3 or 4 years would like to start using it or taking classes. I'm a college freshman in community college…
I'm interested in opening a discussion on how successful schools have been (or not) in getting students jobs in the industry. I'd like to hear from all sides so it's not limited to just students or graduates. Also I would like to keep the focus on art specifically and not animation or programming though technical artists…
Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…
One has to distinguish: Signed distance fields or functions does define some volume. Ray Marching is one possible algorithm to compute SDF's. Another possibility are voxels.. even if "rastered". One may say that the (original) metaballs are a very simple version of SDF.. only some radius around some ball centers…
I really like that idea of using the freeform brushes on hair & fur guides to drive normals, but I'm probably the least skilled scripter here. It's a tool I use a lot to edit organic models like hairstyles, and my interest in being able to freely edit normals goes first into this kind of assets, not sure how relevant it…
@EliasWick :) Yes, multi-layered-multi material-blend shaders with loads of composite maps will do this. :) @occultmonk I think I avoided Slate when it was first introduced as it just felt way too beta. I'm sure I will switch to it soon enough as I've gotten so used to UE4 matEd that it seems inevitable. Neil is always…
Really interesting. Besides the fun technical limitation of these being vector- and mouse-made, I feel like such studies might also help with memorizing material rendering/surface behavior to reuse later when rendering concept sketches made from imagination. Cool stuff ...
First of all sorry if this is the wrong section for these questions, I figured the talented animators here could be useful. I will try to keep this as short as possible but it will probably be still pretty long so I cover all bases. So I am currently apart of a team which is going through some tender business transitions,…
Its not inaccurate it's correct, you just read it wrong. I didn't say those things are available to you. I said once you open the gates with a workers visa, etc it will open the doors for other things, like licenses, etc. California has had this on the ballot recently, it's only a matter of time before it passes. I picked…