I did use Modo quite a bit years ago, back before Luxology was bought out by The Foundry. In fact I got very close to switching from Max to Modo entirely because I enjoyed using it so much. Modo has many unique and interesting features (some of which I still miss to this day), far too many for any one plugin to replicate,…
I've been looking at and hearing alot about Modo, even talked with a couple of people from the Foundry when they visited where I go to class, and Modo is definitely the future of modelling, it's interesting to see if it'll take off. Do you have any experience with Modo beef? I've been using Maya for like a year and a half…
I've been looking at this thread, and maybe I can help! Have you seen the hand painted lava in World of Warcraft, there is loads of it at the moment, especially with the release of Blackrock Foundry, and the previous raid from MoP Siege of Orgrimmar. Your concepts have a similar texture about them. I've attatched an image…
I've been using Modo Indie for a few days and have run into this issue where the only way I can get a manipulator to work is to move my mouse really fast, or crank the sensitivity WAY up. So once my mouse gets to a certain threshold for speed, the tool will work. If I crank my mouse sensitivity all the way up, it kinda…
hi i us foundry mari for texturing Often than i have Question: 1_can i import multytile texture and us? if yes how i can? _can i import flow map from MARI and Implementing in shader forge? if yes how i can? example: http://www.digitaltutors.com/tutorial/1322-Implementing-a-Flow-Map-Fluid-Pipeline-between-MARI-and-UDK…
Well, everybody has different taste and workflow, so it`s close to impossible to make a complex app with spot-on UI for everyone. I personally find Zbrush UI quite likable - when you get into it. Its very simple and categorization is excellent. Those parts that I don`t like are easily customizable into my own menus. I…
Final interview is up. I broke it down into sections in the comments and on the Pixel Fondue site (http://www.pixelfondue.com/blog/2017/5/15/pixel-fondue-live-stream). There is some new info regarding access to previous versions as well as subscription prices after the first 3 years. In a nutshell, they're attempting to…
If it ever interests you, it should be straightforward to use one of those as a bronze or aluminum cast with the silicon covering method. Probably could get a local foundry to do such. Though not sure on costs with commercial enterprises. The basic idea is they would add air flowage pipes with wax to the areas that need it…
Yeah they have been getting some slack for not really pushing the game dev front in terms of documentation and features. With that said, check out the videos on the Modo Steam Edition page, as they are more focused for the game asset pipeline. http://steamcommunity.com/app/244290/guides/…
Nice Time-Lapse video by Digital Foundry showcasing the amazing ligthing/environments: http://www.eurogamer.net/articles/digitalfoundry-red-dead-redemption-time-lapse - article mentions that the sky probably uses something like 3 layers (2 revolving 3d cloud layers and a fixed back skydome). Guess that's for a parallax…