What the hell are your bake settings? Even 4098 in xnormal, a couple million polygon high meh, with high ray settings should take <30 min for an AO map. For this piece? 1024 with 2xAA for reduction to 512, with a high poly of 2 million should take you no more than 5 minutes to bake.
Hey guys! Well after corrupting my files the previous night and thankfully having my objs saved I was able to catch up and get this rendered out in Unreal 4.8. Relatively happy with the result, still getting some lightmapping issues, but totally a new experience for me. C & C Welcome! Have a great night cheers!
Hey guys! Well after corrupting my files the previous night and thankfully having my objs saved I was able to catch up and get this rendered out in Unreal 4.8. Relatively happy with the result, still getting some lightmapping issues, but totally a new experience for me. C & C Welcome! Have a great night cheers!