I have a Sony X100 4 and an Xrite Passport, and I am going to take pictures on cloudy days for texture references. But what should the settings be for: 1) aspect ratio: 3:2, 4:3, 16:9, or 1:1? 2) Flash Comp 3) Single shot AF, or Manual Focus 4) Focus Area Wide or Center 5) Exposure Comp 6) Iso setting 7) White Balance 8. F…
It's just bits.. You can even have something like (4 equal-sized channels) RGBA = 8bit + 8bit + 8bit + 8bit = 32 bit = 6bit + 6bit + 6bit + 5bit + 4bit + 4bit + 1bit (7 non-equal-sized channels). There is another example in:
I run windows 7 64bit and after a while my system has been running it periodically every 4-5 minutes freezes for 1-2 seconds causing everything to freeze and if i'm playing a video or music it kind of stutters and creates a buzzing sound then it kicks back to normal again. I have checked the task manager and there's no…
this is correct, yet also irrelevant to me here. topic is about 8 which is always compared to 7. and I'm still waiting for S-E to remake FF5 and especially 6/3 on DS like they did for 3/4 ...ughhh, would be so fucking awesome.
An all new project begins! In today's Episode 7 of FATM, part 1/4, We begin our new project, The unreleased Sword Clubset. https://www.youtube.com/watch?v=VL_z4TdTZ6w&feature=youtu.be Tell me what you think of the new project.
Hey Guys, I took a job as an animator for The Screen Savers. I started Monday and my first cartoon will be on today, Jan. 6, 2004 at 7:00PM EST / 4:00PM PST . The Tom Goes to the Mayor Guys will be guests on the show today. Make sure to check it out. Thanks.
Looks pretty good. Pick up windows 7 x64 and consider upping your processor to a core i5 or something that has 4 actual cores you'll be golden. Oh yea, and arrangemonk is right, I would avoid micro atx unless your making a HTPC.
Yes. :) Okay, we need to figure out an exact time for this meetup. I vote sometime between 4:00pm and 7:00pm on Tuesday, March 6th. Earlier would probably be better if people are planning on going to the IGDA party (and I certainly know I am).
You can replace steps 4 to 7 in the 801 version of Swizzle's instructions by installing this; http://community.thefoundry.co.uk/discussion/topic.aspx?f=83&t=77919 Then selecting your UV map and hitting the "Harden UV Borders" button (rightmost button, top row). Much easier :)
1. traditional polygon modelling 2. sculpting 3. retoplogy 4. baking 5. PBR texturing 6. modern realtime rendering, post, etc. 7. do it all again, and again, and again until your work is super tight and optimal, and of course very pretty.