Overall, the 1911 looks good. I however think you should rework the materials. The metal looks a bit off as does the wood grips. I believe you are going for the stainless steel look, and walnut grips. The weathering on the metal is too consistent, that weathering does not carry over to the wood grips they look brand new. I…
https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking/p190 190 pages of this topic. I recommend looking for things by @FrankPolygon
http://i.imgur.com/9YU34ai.jpg Hi all! This is my submission to the PC-CSGO competition! I hope you like it! http://steamcommunity.com/sharedfiles/filedetails/?id=693012330 I started with this base general design. http://imgur.com/aJmvcYG And then I refined it to a more refined basic layout. http://imgur.com/A54WUVf Sadly,…
pay a little extra? lol... 3200 for that system is preposterous, but hey it's your money. btw, what do you need vista ultimate for? Most users won't even need the extra options in ultimate... Even with your i7 940, I have priced a similar system from newegg without such a fancy automotive painted case for 1900$ A few looks…
My friend James (Bobo) recommended I drop here. First off - there is soooo much fantastic art here, seriously!!! The talent level is incredible on every front. Super duper inspirational! I've been working on a pixel art game called Boss 101 for a few months now. ***Warning - tons of animated gifs are in this post -…
We're proud to announce that the new update is here: MODO indie 10.0 MODO indie 10.0 is chocked full of all the awesome new features and goodies that the full version has to offer. The same indie restrictions hold though: * OBJ and FBX export limited to 100k polys * Bake and render resolution limited to 4k * Command eval…
Any comparisons to 1.01 are, as I think you've surmised, not relevant here since 1.01 was buggy (fresnel settings effectively reducing and in some cases eliminating entirely the range of gloss/sharpness). As far as comparing it to other engines/renderers - all I have to say is "maybe"? We're not sure. It's very conceivable…
I've never heard of using UDIMS this way, to have one continuous strip of polygons to go from 1001 to 1002. WEIRD! It looks like texture filtering issues. Trying to wrap my head around this, I'm wondering if you could break texture filtering in a setup like this if you clamped the texture, so texture filtering would be…
I think it's 25% of all sales after $5000. But the most important factor is that UDK is free up front, whereas Unity Pro is $1500, + $400 for iOS or $1500 for iOS Pro. So a minimum of $1900 up front before you've even published your game. Add in this new 20% for Union, and then look at how much it would cost. If you sell…