Thanks, i fixed up the coloring of the axe so that its more defined, not really sure what you meant by diffuse though? (Sorry im new to the whole modelling/photoshop) I kind of thought that too but not really sure how i would go about making it more sturdier without having to recolour the entire axe again :( Hmm i might be…
Yeah thanks. I have been thinking of going to a specialist vendor this past week. It does start to get a bit pricey when choosing a graphics card. I am really torn on whether to get an RTX 2060, RTX 2070 or RTX 2070 Super. Here are the current specs I am looking at: Processor (CPU) - Intel® Core™ i7 Eight Core Processor…
i have two dual-port u160 scsi controllers in one of my machines. does 80-90 megs/second off a single drive (10 000 rpm), around 150 megs/second sustained off two drives sharing a single bus in software-raid. since i have four of those busses, three of them are raided-together and non-raided drives for backups and one for…
This is a little tutorial which aims to show you how to use the Deco Brush in Zbrush to sculpt hair on a high-poly mesh The first step is to look at some references. Obviously this is one of the most important steps. Like most things, its easier to do something if you can break it up into smaller pieces. Get a better…
I don't have the original code anymore since it was for an old version (4.16) and they implemented transmission since 4.20, so its probably better to use that. https://docs.unrealengine.com/en-us/Resources/Showcases/DigitalHumans#skinshading The code below should be added into SkyLighting.usf. I haven't tested this, so you…
It's absolutely not necessary to go buy a giant workstation to make 3d models and hasn't been since about 2008. You can probably do the work you need to do on that machine quite comfortably - I used a worse one when I was working on first party PS4 titles. You may want more ram for zbrush but in general I'd suggest not…
Just for those that don't know as I didn't at one time, is that to avoid problems with the pivot and dont want to hassle around with the pivot is when exporting align the object to [0.0] [0.0] [0.0] center grid in your application. Then ofcourse when your comfortable mess around with it like these guys are doing.
yes - its simple to implement eg. index into a lookup-texture using the valuemap . eg. color = texture2d(value, vec2(value, 0.0)) in unreal you can also use a curve atlas in place of a manually created lut texture . you can stack and swap these easily from blueprint so could be very useful.