Hi I'm looking to get into look development more and texturing in general. I have a decent understanding so far but I want to expand that. I have a couple of questions I was hoping to have answered if someone has the time to answer them. Firstly whenever I look at reels I always see 3 spheres somewhere when they show off…
Hey everyone! I’ve been working on a Modular Hell Castle environment for Unreal Engine 5, and I’d love to get some feedback from the community. The goal was to create a dark gothic fortress that could fit into dark fantasy games. https://www.youtube.com/watch?v=RDZuX-wOvb4&t=2s
I really like your AR/VR pieces and the pumpkin textures/materials. Your large environment, however, suffers from very flat and inconsistent lighting. In a way, it looks more 2D than the concept. You did set additional lights and rim lights for important pieces, which is good in principle, but it's only partially motivated…
Hello, I have asked this in the "How The F*#% Do I Model This?" thread, and I haven't exactly gotten the answer I'm looking for. The part I am most stuck on is when it comes to extruding this cylinder bit right here. It confuses me because it is an infinite spiral loop, so I don't know where to make the ends stop. This is…
I'm a Canadian concept artist with production focused work doing characters, props and vehicles! Peep my full portfolio here: ArtStation - Josh Abenojar Let's work my contact email is joshhabenojar@hotmail.com
I'm looking for someone besides Sigourney Weaver that looks like this (that is another woman with a long, lean, yet still attractive face, ignore the paint).
@bhavya_rathore What you have is a good starting point. To complete the shape just run a bevel / chamfer operation on each side to round off the corners. Then, if the model needs to be subdivided, add the support loops around the base of the shape intersection.
Agreed, it's solid. As for some first impressions I had: The Untold house looks atmospheric and seems mostly realistic, but many edges have very wide bevels and are lighter like you might do for more stylized stuff. Edge wear is real, but usually not as extreme and even as that. The big round arches over some of the doors…