To me as a gamer, gamedev reality looks unhinged :# Used to be you play a good game and think "Ooh, what a game! I hope devs have plans for a sequel". Then it turned into "I hope the game sold enough so they are allowed to make a sequel". Now it's "Wow, this game is one of the best experiences ever! ...I hope the studio…
So I've been trying to make a model for the game Left 4 Dead 2 and I failed. So I was wondering if anyone could help me making a model for the game. The character I want is called Nero from the game Devil May Cry 4. I have the 3D model, all I want is importing the model into the game, making the bones, etc, which i can't…
I second the 28mm/50mm primes. Just having those in your bag will keep you so versitile on day to day shooting. And they are easy to carry around. The kit lens looses so much detail it's not even funny, well it is kinda funny, but not ha-ha funny. And when you get these on a full frame DSLR, on man, it's like a whole new…
This might be software or even viewport driver dependent, but at least in 3ds max, you'll always see the distortion of the individual underlying triangles (at least that was always my assumption and how I handled it). The main problem aside from the UV skewing is when the triangulation changes down the line. In this case,…
Project Title: Negative Plus Description: In NP you play as Evander, an android who is a soldier for a global superpower. But he begins to question his role in this organization, and seeks out the ‘mythical’ “emotion processor” that would let him hang up the sword and become a human like being, capable of emotions and…
Hello! I am a writer and I am looking for an artist for a long term unpaid collaboration. I'm looking for someone to work with without a strict schedule (I'm a uni student with limited time). It will be more for fun. If you are interested leave comment or dm me. About the webtoon project: Genres: Fantasy, Romance, Comedy,…
Hi! Nice update :+1: I think currently the lighting looks a bit cold/white. How does it work, is it baked? Would be interesting to see how it looks with some more colored bounce light reflected from the painted buildings. Some elements could use some sort of AO to ground them, for example pots and window frames. On a…
Hey all! I'm doing some personal work and I'm looking for some feedback on my topology, modelling direction, and general art direction suggestions and critique. The asset is for games, and will be imported into Unity for rendering (maybe Unreal.) The arm is inspired by an old render I made when I was 17, and will be…
The girl looks great! Good proportions, good modelling. Looks like she has been whacked with the grunge brush though, like she stood under the crap spray for too long. The gun in the second image looks like it is made of mud so it seems to be made of plasticine/lumpy clay. The first closeup looks pretty nice but there is…