Noor is right about the art institutes, you are not going to get a very good education as far as actual game design goes, and your chances of getting a job as a designer are slim if not almost impossible. I would go to creative writing workshops instead, learn some programming on the side. If you want in on the art side go…
I still think that graphically Half life 2 holds up. If not there are a few mods that drastically bumps up the visuals. (Effects, textures) Here´s an example. http://www.pcgameshardware.com/aid,668202/Screenshots-of-Half-Life-2-texture-mod-Cinematic-Mod-95-compare-with-original-graphics/Imagegallery/ Oh and guys. Ravenholm…
[ QUOTE ] Syndicate, ActRaiser and It came from the Desert I heard Ea attempted a Syndicate remake a few years ago, but scrapped it... [/ QUOTE ] I worked on it for 6 months, then EA HQ decided they 'didn't get it'. Anyone remember a fantasy game on the pc from about '95 or therabouts featuring some kind of crazy elliptoid…
Here's a few opinions previously posted on this board: https://polycount.com/search?Search=cg+spectrum&=%EE%87%95 Personally, there's nothing about 3D content creation these online dedicated courses offer and taught by industry professionals, that you can't also learn self-teaching yourself starting out as a complete…
ZBrush typically does a very good job importing messy geometry and Dynameshing it, I'd say a 90-95% success rate. For anything that doesn't work so well I run this macro on it in Max: macroScript QuickLowpolyStack category:"Bolton Tools" toolTip:"Quick Lowpoly Stack" ( if (selection.count > 0) then (…
I managed to get some free time the past week and work on the suit. I'm almost done with the bigger shapes and about 95% done with the small shapes. I did a quick test render in keyshot and applied some basic colors to the parts to see how they would work together. Still not sure if I should change the back or leave it as…
Big update. SO I'm about 90-95% done with this project (finally), but before I call it done I'd like a full on critique from you guys please :D . here are images of pretty much the entire scene. One thing that is bugging me though is I feel like the transition from large to small detail isn't as smooth as I'd like. I think…
Thanks for the suggestions Paul, I've followed this train for 95% of the design. I'm tempted to push the art deco stylings a bit on the exterior so adding elements that are both functional and decorative may work such as more valves and gear. I was trying to keep the polycount sensible though the engine currently sits…
Thanks for the heads up on the Razer Abyssus, Joeriv. I hadn't noticed that one. I should have mentioned, that I'll be using it on an mdf board surface. I can never get on with mouse mats. I take it there won't be a problem with laser or optical, but just in case anyone's had any problems with these mice. @EQ, The cheapest…
Y'know, as a Heavily Armed Geek (TM), normally I get OCD about gun details... ...but these look as good as anything else. On a long day when I'm in a bad mood, I might gripe about a sharper spec on the metal of everything except the TEC9 and the M4 (sharper spec could really help on the frame and slide of the 1911), but…