From looking at this it seemed as though are missing some knowledge about the blend node. Up top I simplified your graph by using the one blend node to take in your mask (the checker pattern) and have it display your horizontal wood slats in the white areas of your mask by plugging it into the top input. Then you can…
Ok, so me and my friend are two modellers and we are working on our own Ipod game. However, neither of us can code/program which leads me to my main question: Which engine should we use? UDK looks promising and has a node based events system to aid our lack of coding, however it might be a bit too much for a game that has…
Eric Chadwick said: Turning it into a gifv is a clever workaround, thanks! I edited the post with the new link. ------ I'm doing the nodes equivalent of refactoring code, still a work in progress, but I got a few interesting things to show. Technically I already can easily create hair with them, I just want to wrap up some…
I made a filter that takes any position map you want and turns it into a fully voxelized and raytraced scene, as a joke https://www.youtube.com/watch?v=hkTwYULRlUM Artstation Post https://www.artstation.com/artwork/0nQ2XG
Simple automation tools are easily done by chat GPT. Blender is where it shines actually. What I'd love to see is a kind of deeper Blender customization. A 2d vector editor mode with editable spline brushes driven by grease pensil. The whole "draw" mode is quite inconvenient currently . I want something like "skeletal"…
*** SOLVED *** So thanks to my team member Ryan Manning he has figured this issue out! So for anyone else trying to fix this issue were is what you need to know: From CryDocs: "CRYENGINE will automatically try to replace physics proxies with parametric primitives by comparing the proxy geometry against the supported…
I have my custom split texture node. like splitting one master file 2x2k into several vertical stripes like 256x2k or 64x2k etc. that does pixel precise splitting . It requires a special sizelog integer2 connection from master image node to splitting nodes that tells the splitting node the initial size of the master one.…
I know theirs a few, I'll see if I can dig them up later. till then here's some of my notes from when I was learning it, some of it may be off but I've tried to update it to some degree (incoming wall of text): MAYA Notes Basics Menu names: 1st down (menu type) = Status line 2nd down (Tabs) = Shelf Left = Toolbox Spacebar…