kinda a per model thing, per situation thing, really just find the workflow that works for you and gets you results suitable for a portfolio. you should know how to work both ways, and even be able to work with modular texture and trim sheets
yukonwanderer, Im not a pro by any means, but this is looking nice. I would use this scene as a nice foundation for more modular asset creation like rocks wood planks and other stuff, don't be afraid to start bringing different stuff in zBrush and sculpt from there
Did another round of updates. I started splitting up the cottage into modular pieces. Have a few more pieces to make, but this way I don't have exact copies of the same house everywhere. New trees, went with a much lower poly style.
@ whats_true Thanks for the advice :) . I decided to not go with a vending machine, but I do have a photo booth in there. Before I did this piece, I was planning on making a whole environment in 3ds max -- so most of the geometry is not modular, although some of the smaller objects are.
I am fairly early in the process of this project, I just finished the modular parts that make up the building and some vertex painting on the bricks. So I am looking for some feedback or any ideas that anyone might have! The idea for this project was to make a London pub that feels alive. I was inspired by the The Roebuck…
For an asset of that size I'd approach the model differently: as a tentacle assembled from neatly unwrapped modular assets with seamless textures. Then add some variation to the material via vertex color masks or as decals and add irregularity to the mesh (e.g. via vertex noise/random offsets).
If you are seeking a game art career studios may find larger wireframes more appealing to see your poly usage. Your artistic and technical ability are great. Like you siad balancing modular assets is tough but studios appreciate that too. Good Luck.
I like the shapes you have going on the modular pieces, I think you should break up the repitition by having like 2-4 versions of the wall pieces. Every other two pieces you could swap with a diffeent version or something like that...
The church and the UVs are pretty much done. I just have a few random objects to make before creating the 4k map for all modular pieces. And here's a rock I sculpted with Zbrush and textured using Photoshop, with some teasers of the WIP foliage and water :D