if you use an 'edge detect' node after the tile generator you'll get a result you can use to drive a flood fill node - like this: from my twitter: https://twitter.com/sprunghunt/status/1061079820832919552
Hi everyone. This is my first post so hopefully, I am organizing this question into a good and effective forum. I apologize in advance if there was a better place to ask. I am working with a decent-sized team of artists and there is a lot of correspondence between us, our directors, each other, and with 3 people working at…
It's a node based compositing software used in production made by The Foundry. Basically After-effects but with more control using nodes instead of layers. [ame=" https://www.youtube.com/watch?v=ivREd2xX3qo"]Nuke breakdowns - YouTube[/ame]
Just needed to use two "Add" nodes. One Add with a Tex Coord and my panning distortion texture plugged in. Then plug the result of that into another Add node with the same TexCoord plugged into the other port... then that into the UV coords.
Rock uses the same texture as landscape. Then actual textures for rock are added on top of that using a world aligned blend node. Landscape texture is using a world aligned texture node for 3D projection in both landscape and rock.
Here is some of the stuff I've been up to! turns out I had the height map inverted for the moss, here is the same exact paint, but using a one-minus node to invert it and a power node to increase contrast
So if i add a copy and paste button for absolute dimensions that worked on the whole selection on a node by node basis this would work? If you make a change that works well post it! :) Might aswell make this a usefull tool
Ati's RenderMonkey is another one which like fx Composer is not node based. They stopped development on it, could always move to 2010. Mental Mill is probably the only other node based I can think off.
Welcome one and all to the 97th edition of the Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
@StarbirdUlt Nice progress :+1: I would note the lighting makes it hard to see the environment though. Looking forward to see that trim-sheet applied to some geometry. To that point, I recommend previewing it applied to different situations while working on it. Also at distances the final renders will be - at greater…