I think some more details would be appropriate here. If you are using kismet post some screen grabs or the nodes. If it Unreal script post your code. Shooting in the dark is dangerous.
Hello, I am trying to streamline hair-cards in Blender and really want to use Fibershop to generate the textures. However when I go to the CGPal website, the website comes up as unsafe. Is it unsafe to download? Are there any good alternatives to Fibershop that work similarly? Thanks
Hi there, This is the kind of tool that can speed up your workflow. Try this out! You can see it in action: https://www.youtube.com/watch?v=_ehmPPQRtm0 Download: https://gum.co/zirail Here's a discount code: vertexture10discount Updates come for free.
I think we need a Polycount GP, I know i'll come last Maybe one night during the week, set a time and wifi . Ladies and Gentleman, START YOUR ENGINES! My code: 378020 121581
In a lot of text/code editors when you select or double click a word all of its instances got highlighted.
This feature exist in 3ds Max 2024, but does not exist in all previous versions of 3ds Max. The provided code will add this functionality to the lower versions of 3ds max. I am not the author of the code. All kudos…
FWIW, A red/orange shader means the shader code generated is invalid. So it is not related to the textures you input. What viewport mode are you in (dx11 or ogl)? The shader error would usually be printed in the Maya output window I believe.
Again, hair splitting. Approach this problem in the way that you make photographs in manual mode, ISO100, f/8, 1/125s or more [but not less due to camera shake] - this will be enough. Or you can even use tripod or even monopod. Did you googled 'sharpest lenses'?
posted these from this thread link Download Substance Tools Tiny Update I decided to remake the curvature map inside substance designer. The substance designer curvature node map filter comes with a noise issue that was just not great for composting on top of base colors. Especially on clean meshes like the robot low poly…
I need to transfer UV from initial low poly to dynameshed mesh from Zbrush . I usually use Data Transfer modifier in Blender for this . It sometimes does subtle mistakes around UV seams but usually it still works fine for further detailing in Zbrush . Gemini tells me 3d max got a massive update in 2026.1 version and now…
Grab a free IDE to edit your code, hard to read and you don't have line numbers. I use Notepadd++. Then Grab UncodeX. Watch the tuts on installing and setting that up. As of now, the crosshairs are tied to the camera, player movement and weapons, that's in everything that has to do with aiming or whatnot from what I've…