John, how did you go about getting the sculpt to pleat for Tuppence Cowley? I want to assume it's not MD immediately, but something else, but I can't tell.
Hey i think it looks awesome and is a cool character, but i would try to tighten up the right arm armor. It looks way to puffy, you lose to much of the arms silouhette beneath- the shots before MD give me a way better feel in comparison! Same for the trouser shorten it a bit maybe use less pressure in MD and lower the…
No useful crits here, just mentioning that I really like the compression folds and planar bits on the trousers. You just don't get results like that from MD.
i would look into marvelous designer for all the cloth. the days of hand sculpting cloth are limited. simple clothing like that could be done in lass than 30mins in MD.
erm wow...not that I'm offended by porn in the least bit but that really should've just been linked or just posted in #md or something. There are kids who check this board, too.
@goekbenjamin it is certainly doable, but it isn't really necessary for a game character. The best thing to do is to experiment with both auto-topo export from MD and the manual retopo approach(that is shown in the tutorial) That way you're gaining real-world production experience and learning by figuring out which…
What is the best way to work with your custom avatar in MD? I am having trouble with the location points and setting volumes. Is there a way to do this without additional software? Thanks in advance Cheerio
I think it's vital to learn to do them manually first. MD is a fantastic tool but there's no guarantee you will have access to it at every job and the best artists can do both.
@Andreas and Notman Thanks alot, walked in punched the MD in the face, they called the police and asked dismissed me for gross misconduct..it didnt work!! lol I kid I kid!