Thanks for that. What height value does rust usually have? As in, does it collect on top of an unprotected surface or does it eat into the surface itself?
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for a Surfacing Artist to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers…
If you read Bryan Cavett's post, you'll see he puts the SSS map into the slot for the back-surface scatter colour. Basically that means that any sub-surface scattering effecting showing through a back surface will be tinted towards the colour in the SSS map.
26 new alphas have been added to Hard-Surface Alphas Vol.3 you can get them in both the Hard-Surface Collection and the Hard-Surface Alphas Vol.3 standalone product. DL & Preview - https://www.artstation.com/artwork/58gbzw
26 new alphas have been added to Hard-Surface Alphas Vol.3 you can get them in both the Hard-Surface Collection and the Hard-Surface Alphas Vol.3 standalone product. DL & Preview - https://www.artstation.com/artwork/58gbzw
@pmiller001: Floating Geometry is a technique to make modeling surface detail easier in some cases. It allows you to model higher detail on large surfaces, without having to fit the topology of the surface around the detail to the increased polycount in that area. Have a look here and here.
A non destructive boolean & modifier technique is certainly well proven for rapid iterative hard surface workflows so yeah what I'd personally recommend. To better illustrate my point, here's a walkthrough authored by Frank Polygon alongside an all quad Subdivision and Mixed topology method also moar good stuff can be…
Hi, On my model, I apply chamfer to the edges to soften it. In the upper part of the chamfer, the vertexes remain idle. When I connect the idle vertexes to another vertex, the surface is distorted as in the picture. This problem occurs not only in this model but also in many other models when I apply the same method. How…