You can apply a pattern to the whole mesh using uv master. Apply your pattern to the flattened mesh. Your whole problem seems to start in MD. Just alter you pattern to make the clothing wider and play with the material settings in MD to give you the thickness and look you want. The folds seem to be floating a bit specially…
Looks like both based on what is shown. @"Alex Javor" : I think MD will still offer a certain level of control that Zbrush won't be providing (at least based on the video). But having the ability to stay inside Zbrush for a quick sim will be real nice and give people less of a reason use MD, especially now that they are…
teaandcigarettes ^^ that will be MDS expansion set 1 of course!! Thanks for the elaborate answer jeremiah. That gives some more insight. Nice to work from sculpt to handpaint. I am still at that point btw I guess ... I fear the hand paint. Never gave it a real serious try though. I hope this sells well! (looking forward to…
On a ranked "MD server" most of the asshats would step aside when the squad winning the game and its members also have the MD prefix. As in one guy not taking our helo when the whole squad is waiting for it. That guy who joined just to scream into our mics was also annoying. If we TK you, you deserved it. I think we're…
Is that coming out of Marvelous Designer? If so, you might avoid manual adjustment time by changing the thickness in MD, or not exporting with thickness turned on.