Looking for job opportunities in game dev. I would like to offer my services as a 3D hard surface artist. I am mainly interested in weapons, but I'm sure I can manage most of hard surface game assets. Take a look at my latest project. Also feel free to check out my portfolio: https://madfox097.artstation.com/ model
Hey guys, I`m wondering if there is a quick and easy way to display hard edges on my mesh in 3d Studio Max. Here is a screenshot from Maya to explain what I`m looking for. Top object, hard edges in purple. Bottom object, all edges. I`m looking for a way to toggle between these two modes in max or just a way to display the…
Thought I'd see what peoples methods are for this. When adding hard edges to sub-d hard edge models I'll usually do them at the end or I'll do them as I go along. If I do them at the end then I cannot see what my model looks like smoothed as I go along. In theory the best way is to place the hard edges on a editable poly…
its quite hard to follow what's going on in the video to be honest i dont think you have much choice but to chuck some breakpoints in the BPs and identify which test is failing - it's probably a lot easier when there aren't 50 NPCs trying to do it all at once
how was this texture got? might not be the original file, something related to process of ripping model from game? Hard to imagine hand painting a model with UV's like that. I am not expert on the subject, but I think that for hand painting, it still remains beneficial to have logically laid out UV's because it helps the…
YUS! sorry for the delay. low odor gets it! ps its beatle, if i was being a hard-ass which im not pps what's a hard ass anyway who has a hard ass? mines squishy
You should also look into the Weekly Hard Surface Challenge; its how I got started in Hard Surface. http://polycount.com/discussion/129938/week-8-the-weekly-hard-surface-challenge/p1