I agree and I would very much like it if Blender were to open up some more free keys. The next best thing Blender has to a spare key is the Q, which is set to Quit, a function that you can't possibly need more than once per session. I'm afraid to say I've had little experience with remapping Blender, since I had gotten…
Regarding things like efficiently accessing the UV editor window, or similar (like what you are attempting here with this new window and workspaces) : I've been trying to find an elegant way to do that myself and came to the conclusion that the best is to play along with the Blender limtations (that is to say : embracing…
@ScottHoneycutt The X scale is set to 1 but the Y and Z scales are set to 5.264 so the objects don't have a uniform scale. Try changing the X scale to 5.264 or the Y and Z scales to 1.00 and that should resolve the scaling issues. (The transform tab works with copy paste if you have to make a lot of changes and there are…
Hello I've just started learning Blender this week and I am very impressed. If your about to start on the Blender journey I would recommend the following. * “Switching to Blender 2.8 for Advanced 3D Artists” by FlippedNormals * Then the famous Donut tutorial by BlenderGuru * Then go onto the LightSaber tutorial again by…
@thomasp : considering your own technical know-how I can only assume that you've already tried all the usual approaches hence I don't have much more to suggest really. Besides perhaps having a look at the Surface Deform modifier, which has been very helpful to me when dealing with complex body and facial expression…
@musashidan, a few notes FWIW : - "Auto perspective" can be useful, but regardless : I can confirm that it is not related to your issue. - I can also confirm that it is 100% possible to have a Maya-style navigation without the alt-RMB conflict you are running into. I personally set mine up by first following this guide,…
Joined a gamejam last weekend and proposed myself to only use Blender for my main 3D needs. Glad to say I was able to accomplish this! One thing I wish I had during the competition, was a one-click way to set the origin of an object to its bottom Z location (preferably wherever the origin may be before executing this).…
@RN , @GhostDetector : I am happy to report that I got it to work. Line 36 of the code put me on the right path, and this thread https://www.daz3d.com/forums/discussion/24766/zbrush-4r6-released (msorrel post) made it clear : for some reason GoZBrushFromApp.exe was simpky not on my system, its disappearance likely caused…
Hi @FourtyNights, thanks for the swift response mate! I'm hoping I can get used to the Blender UV tools soon, I think I just need to wrap my head around the more stepped/staggered nature of most actions I do in Blender. I'll adapt I'm sure... but it just doesn't seem very... good. So many more clicks are involved in doing…
@kio : FYI, the zip as downloaded from Github errors out when checking the tickbox after installing from file. @Linko : I tried the recent version of your reducing/baking solution and ran into various UX issues. The main ones were : - The tool bringing up a file browser right when pressing the "Generate Asset" button…