Sorry for digging out this months old posting, but I'm really curious how to set up the display options for your retopo mesh like this. It seems the lowpoly's wire is always visible, no matter what. That's what the X-Ray mode does, but X-Ray also always renders your lowpoly infront of your highpoly, which is not the case…
Been scratching my head and googling this one the entire weekend...I'm preparing multiple beauty shots for render - is it possible to have both vertical (or portrait) shots and horizontal (or landscape) in one scene? Normally I'd do this by adjusting the dimensions in the Output Properties tab, but this affects all shots,…
@Linko I admire your work and persistence, AssetGen is incredibly helpful for small teams. I have a small question, would it be possible to generate the diffuse texture based on a Workbench render instead of EEVEE/Cycles? Sometimes I get a nice look and feel with Workbench which I would love to transfer to a low-poly.…
melviso: the addon is updated you can now choose which texture to bake. We have added three new textures: Bent, Gradient and Opacity. pior: you can now switch between Blender Render and Cycles version. You will need Blender 2.79 to use the addon (it uses the principled BSDF). Some textures are now saved in Linear color…
It sounds like they pretend to copy modo in that aspect. I hope they do it well. It might be a great thing, i cross fingers. In modo, we can toggle subbdivision in a selection of polygons, or globally with a key (tab). We also have render/viewport iterations in the mesh properties. If they add this feature and has a good…
@Justo Just to avoid any confusion beforehand, the monitor button in the outliner is not visible by default. In the outliner, click on the filter dropdown (the little funnel icon) and enable which selectors you want visible in the outliner. I set mine to only show "Disable in Viewports" and "Disable in Renders" in the…
Never tried that.. but if you use nodes for the light.. then there is by default a Light Output node feed by an Emmission Shader .. so.. oh no you meant the effect on other objects.. well Cycles is meant to be an physical correct based renderer.. AFAIK only polarized light can effect the glossiness of objects.. and IDK if…
@Zeist thank you for the detailed response. I switched to using the OSL shader via script and set my render settings as said, but I didn't understand how to setup the edited normals you talked about. Should I just apply a "Weighted Normal" modifier, and set the Weighting Mode to "Face Area" without altering anything else?…
It depends on the microdetail frequency of the height/disp map, but generally you don't need the normal map if you have a high detail disp map and use disp+bump. Renderers like Arnold/Vray/Corona have added this displacement bump feature to cut down on geometry density. Arnold displacement, for instance, works like magic…
I sat down for an afternoon to get a general overview of blender from modeling, to texturing, to rigging and animation and even some rendering using one of the tutorials from the wiki. It pretty much walks you through the entire process of building a simple character and animating it including lip synch and animation…