I just don't see the usefulness of ngons. If you are going to end in quads, why not start with quads? If you use ngons, you have to put in effort to turn them into quads and triangles. Why not just put in quads and triangles to start with? A triangle(s) attached to a quad would net you similar results, and it still permits…
I yield, i yield :P Sorry if i have not been making much sense and using bad examples to explain myself. I have been splitting the edges due to the same sort of problems in blender that max has but i didn't realise that adding loops in this way caused problems in the final mesh because of the different vert-normals. :/ I…
Yea, lots of cool stuff being worked on and implemented :D The pessimistic part of me feels that only things that they need for Mango will be prioritised :/ There was supposed to be a mesh tools re-factor in the early 2.5 stages but it never happened. and I find the apparent lack of development in this area a little…
If you're talking about what I think you're talking about, then ya this bugged the crap out of me too. The fix for me is down by the orientation drop-down list (Global, Local, Normal, etc.) There's a little button with a 3D widget icon on it. If you click that, then you get the traditional move rotate and scale…
@kio : this is looking great, and so simple to use too ! I feel like with this + the volume smoothing/Lapalacian smooth add-on by Bartosz Styperek, all the surface smoothing needs one could have are pretty much covered now. Now I am wondering : Would there be a way to run an equivalent of Edge Flow, but on loop selection…
Shrinkwrap is usually used to aid in retopology. I guess you could deal with your case by adding a vertex group to the modifier and removing the one you don't need to snap to the surface from it, or even creating a second modifier to have more control (through surface offset). Go to edit mode, select the vertices you need…
@Oaken Any reason why you don't just use pinning and Live Unwrap? Select verts, pin, auto-align, and you're done. No faffing about with UV coordinates, inverse and box selections and all that? Edit: You could also save a few keystrokes and clicks when trying to align your border verts (like in the arm) if all the border…
@MACHIN3 My post was directed at FourtyNights, they were talking about that edge-flow tool in 3ds. The smoothness setting in the Subdivide or Loop Cut tools is the closest thing to it that is built-in. That GIF you posted shows that the result of your tool looks more polished and visually pleasing than the built-in. So…
Hi Linko, I have been looking into this as well recently after bookmarking the stack exchange link and this Blendswap resource to implement as another bake mode in TexTools. I am close to finishing the scripted loop where I can bake the curvature map in 1 click. My process: * Create a blend file with each scene containing…
Docs question: where can I see what each of the operator parameters displayed in the Keymap interface do for default Blender functions? For example, I see a ton of parameters for the Loop Cut & Slide tool, but if I go to the Python API docs I only see two parameters that don't really explain anything. Am I looking in the…