Hi Linko, I have been looking into this as well recently after bookmarking the stack exchange link and this Blendswap resource to implement as another bake mode in TexTools. I am close to finishing the scripted loop where I can bake the curvature map in 1 click. My process: * Create a blend file with each scene containing…
For the normal map that appears more bright that's because Blender works in the sRGB color space (invented for old cathodic monitors to make every images brighters and contrasted, more infos here: https://docs.unity3d.com/Manual/LinearRendering-LinearOrGammaWorkflow.html and here: https://youtu.be/m9AT7H4GGrA) normally…
@FourtyNights - I would be curious to know how you achieved the following : - Docking of the tools bar on the left (edit : nevermind, just found out about the "Region overlap" option. I wish there was a way to set it individually for T/N/header though.) - Removal of all workspace presets/tabs - Docking of the viewport…
In terms of stability I'm pretty happy with it. I have used it for more than 10 years though and have a pretty good sense of what might get it to crash. I always save before I start a simulation or any other extremely performance hungry task. Random out of the blue crashes are very very rare in my experience. Please define…
マルコ:Can somebody explain me how I ended up in the situation below where my model is kind of broken? pior : マルコ:I'm afraid this will drive me insane because I'm sure it will happen again and I will still be oblivious to what caused it... x_x (maybe the two mirror modifiers?) If you are coming from Max you probably have…
Honestly I also wouldn't say that all hard egdes need to be seams. Sometimes you want to use it as a stylistic tool and a seam would just make it more complicated to maintain the model afterwards. Yes I know that hard edges and seams duplicate the vertex data each on their own and that when you have both on an edge, you…
@Udjani I understood that. But I can definitely tell you that your wanted behaviour only works, if the collection comes from the same file. If it comes from another file it will always involve some manually triggered reload. As mentioned earlier, if a blend file you open has linked libraries, those will be reloaded each…
Yeah, assigning creasing based on hard edges through scripting would probably be a very trivial thing to do for anyone familiar with Python. I will probably post a design doc about it on BlenderArtists in the future, as some kind soul would probably be more than willing to do it. As a matter of fact, a simple script…
Is there a secret to making vertex snapping in Blender work 100%? I've just struggled with it earlier today when trying to adjust a model + associated blendshape/shapekey source objects. Several objects in view, one active and in edit mode and the other ones deselected. I managed to make most vertices snap to where I…
I still think this could be a bleeding problem. But that's easy to test. Increase the margin and look if the problem goes away. You use imho ways too much uv patches. As told, i woud not use more than six here. Three would also be enough. Image number two looks best to me. The empty UV space would not worry me too much.…