I have been messing around with blender and its really nice, after you get past the slightly strange interface and hidden features. I use the maya keyboard/mouse preset which fixes the weird navigation controls. I actually cant see any reason to use max or maya now. Blender does everything they can do and usually much…
@kio I could try that, sure. But, how would you go about working on a scene like that? What I do now is have in different workspaces a viewport window with its own focal length and framing (horizontal or vertical), for the way I want the respective shot to be. Could you give me any suggestions on how to create a script…
There's no need to be like that. All the sources I found from Blender and google were very vague and as Birb and Jrocket have stated, the issue is more nuanced than a simple yes or no. I'm sorry that I didn't put enough effort for your liking into a question. I'll pm you with any questions to get your personal approval…
No not really, the point applies to all baking so when you are baking a proper low poly mesh you will miss the details like the ball as you cannot move it mesh in that case. The box, ball and plane are the simplest test but in a real example there could be something like a rivet or bolt on top of a small box on top of the…
Not the person you were addressing but I would really like to see the addition of a bakeable rounded edge shader. I'd also like a good automatic UV packing solution. Apparently Maya recently implemented something on par with IPackThat but works much faster, I know this was originally the goal of SaphireS's GSOC project…
Yeah, it definitely has something to do with selecting through/selecting during wireframe mode vs. not selecting through in a solid mode. That definitely seems like something that should be more configurable and it could be nice to have an option for it working like Modo where you can set it up so that only faces…