@peris: Thanks, as mentioned on twitter I literally started studying your script which was a great start e.g. figuring out how to add active image nodes in cycles. So thanks a lot for your script. regarding: * hotkeys: Yes thinking about that, its a good point. I was thinking of having toggles in the preferences to enable…
It's cool man :) LoopTools is now distributed with Blender and i made a Fastloop script a while back, if that is of any use :) I learned to model in MS3D :/ Not a barrel of laughs :P Nice list! I had a quick look through and off the top of my head you can do some of this already :) ability to select vertex group by faces…
Is it somehow possible to control the normals of a curve, to have them point into a certain direction? Or have them inherit the normals from a different object? I need to create a telephone cable. Simple, I thought, just create a curve spiral (Add -> Curve -> Curve Spirals -> Logarithmic), go to the properties of the…
As far as I know, it's not possible in Blender to have linked modifiers (although someone says you can use library overrides, but to be honest I don't know how to use them). When you create duplicated link you only link object data (that is a mesh). So you need to copy modifiers to linked duplicate manually. More on how…
@tynew. I have started out my 3d modeling with Max, but that was a really long time ago. So my memory of it is a bit foggy. What @Justo meant is that it is easy in Blender to change you pivot point. You can choose among different presets like object origin, individual object origins, median point or go fully custom with…
Not quite. There quickly flicking back and forth works which is nice, I didn't realise that was there because I disable the 1/2/3/4 hotkeys(they were conflicting with something). So that's for point that out. But for the second part of my issue when I press alt+h it unhides hidden collections rather than the objects in my…
Hey guys! So I am making a small model in Blender to learn the software and am up to unwrapping the object. I come from 3DS Max when I simply use the TexTools function "Assign smoothing groups to UV shells" and it sets up the model for baking but I can't do that in Blender. What is the best way of achieving this? Do I just…
@oraeles77 the easiest way might be to use the Follow Path constraint on each carriage object, with all constraints pointing to the same Bézier curve object, but with an offset on each constraint so that the carriages form a chain, with one in front of the other (otherwise they will pile up at the exact same point). Then…
Regarding your first question, a non-destructive way to transform a UV layer from an object: https://docs.blender.org/manual/en/dev/modeling/modifiers/modify/uv_warp.html
Is it possible to disable face highlighting when selecting groups of verts/edges? It is really annoying. If I want to select faces I'll go into face sub-object mode.