That is a fantastic script passerby. It's going to be very handy! It would be awesome to have a version that updates the masks to all OPEN docs. There are a few maps I tend make in separate files. I also noticed that the names don't match if there is a space at the end of one of the names. I just wanted to mention this…
this is looking awesome, would be a huge time saver for certain modeling techniques. I'm currently doing this manually via shapemerge and it's a p.i.t.a. scripting with shapemerge is impossible as well so i've been at a roadblock for a while. Does your method scale well with higher density meshes? how about multiple…
Yeah it's pretty cool! That's the downside, it needs your subdiv levels so it can compare the lowest with the highest when baking the VDM; it would be awesome if we could just project a bunch of stuff. However, you should be able to use other meshes, just as long as you have the base level in Mudbox as well. A cool trick…
Awesome stuff! I downloaded it and tried it out, it works great! Frame rate wouldn't go higher than my screen refresh rate (75hz), but the frame rate was a solid 75 fps with 10 area lights and a good number of polys. Edit: After playing with it some more, this is one of the coolest things I've gotten to mess around with in…
^ Wow very cool Alec. I'm newish to creating shaders(minus some unreal) so excuse my simple question, but what did you make this in? Any keywords I can research would be awesome! Thanks :) Script can be found here MAXScript Adventures: Invert Vertex Colors Function: Inverts the values of the user selected channel Color,…
renderhjs: that last thing is awesome! looks really useful :) I've been learning a bit of PHP for my new website design, I've set it up so that it generates a list of thumbnails from a subfolder, then when you click on a thumbnail it scans a folder matching the thumbnail name, and puts all of that into a page to display.…
@ commander_keen - Nice work, now you can recreate the Matrix Lobby Scene. Took a few attempts to knock the chunks out of place, but it may be I was too far away when hurling the cubes. @ renderhjs - That's fantastic - something I've always had a problem with in the UV editor is the lack of a decent snap. I remember when…
FreeImage is great imo. Works fast overall I feel. It also supports all the image formats I wanted in 1 package. Plus makes it easy to get an Alpha Channel Bitmap, or modify the bitmaps Hue/Saturation/Ect easily enough. He's still working on it and improving it, so that's awesome. I did run into issues here and there with…
The device above is now a fully functioning pacman game with 2 levels. [ame]http://www.youtube.com/watch?v=-pZq_VViw3c[/ame] the colors are really washed out in the video :( I made this tonight in about 3 hours. including programing and making animated sprites. [ame]http://www.youtube.com/watch?v=h4MFV-6-v5o[/ame] Its just…
Awesome stuff marks! I wrote the tool that Pav demo'ed on his GDC talk. I gave one too that goes a little bit deeper into the tech side if you have Vault access. That's so cool to see the tool in a different form. And it's badass that you already implemented the batching through different graphs, I haven't even gotten…