Andrew Mackie: thanks man, I'll see what's up with the goggles. I think it may be the loose placement of the straps + heavy shadowing. Ferg and Catstyle: It's the old Alan Rickman, you're not worth my time syndrome... or at least it's supposed to be;) little update, looking for a good body, hands to follow: #1 would…
gibson: im curious to see what you thought i look like haha Bishop: my plugs are at 3/4 of an inch, so that may be just a tad bigger than they really are, but yes they are pretty close to that size :P ill probably show some reference pictures once i get a bit further oh and i forgot to put this in my last post, but here…
commander keen that wip is lookin pretty good man. keep at it. awesome saturation. that hand painting tut is beast! thanks raven! nice vid! excellent render. especially for 2 hours! i might be bein a little knit picky, but the strokes in her hair on our left by her eye are a bit distracting. maybe just a quick 5 second re…
cheers for the comments catstyle and sahib; lovley luchadore - wouldn't mind seeing the wires an tex :poly121: -catstyle, i'm afraid i'm gonna have to keep it one mesh and cope with the distortion and loss of detail, my aim is to emulate the specs of 700tris/ 256x256 form the lowpoly comp#2 (which it is spot on). updated…
Hey peeps, been having a little break from web design and came across a tutorial on cg textures about the blend if function in photoshop. Never messed with it before and strangely enough it was always in front of my eyes! Anyway I decided to test it out on a rock sculpt I did in zbrush a while back, some results... Sculpt…
A lot of cool stuff on this page! Nice job guys. :) Ok so i got the UV's and bakes done, started on the low poly of this guy Very very early, still got a loooooooooooot to do and i havent even started a specular map Could probably use a couple more polygons in some places too. edit: hah, this looks way off the high poly i…
Thanks Dado, the deadline's Monday and I'm a bit busy with work and some other things between then but I'll try to burn the midnight oils and get as many of those changes in as possible. The only one I can see as any major problem right now is #2 since I'm already about 60 tris under the limit. The rest of the changes will…
cheers d1ver - yeah still needs a bit more work overall, as does the sculpt, but I am just working through a few techniques really. snader, the symmetry is not really a problem for me. i have always been criticized for that, but at the end of the day its just practice. if the client wants me to go the extra mile for…
@Kitteh: Bullet does not fit in the gun barrel. @Squirrely Jones: Why so many info around level? "3 Beginner AA"? Also, why 3,4,7,10? @JohnnySix: Possibly some (accidentally) flipped normals on those polies? @MR Verkerk: Up (to surface) should give you a nice opportunity to play with sunlight. @Ihazard: Two quick things: 1…
So yeah, first post of the year. Something I am working on: A L4D2 campaign with Fearlezz, a great TF2 mapper. We're doing each 2 maps (that is planned, maybe a 5th if we go fast but I doubt it). Tons of custom models and textures (and hopefully I can compile a snowshader). But meh I'll make a thread once I have more to…