You can load as many materials/mesh chunks as you want, essentially you could have 800 chunks, but as long as each of these chunks has only 1 UV map, it will load fine. Also marmoset supports 2 uv channels(2nd uv channel for lightmap) but OBJs do NOT support more than 2 uv channels. So you need to export directly from maya…
Also, brad, you don't have to invert the green channel by hand. If baking from max bring up the options (click options button beside pick button in projection mapping in render to texture dialogue) and make sure the green is set to 'up' instead of 'down'. If baking in xnormal (which you really should be using marmoset)…
hey Marmo guys. I just finished this off and thanks to marmoset it looks great! I had quite a lot of messing around, and getting a spinny out has been a pain, even though I worked it out with no help, its possible, just fiddly! Also would be great to have some camera animation so I could just get some nice flyby for my…
I only have one mesh loaded with one UV assigned to it. Here is an example; although the correct normal is assigned, its not loaded into the normal map slot. Yet it shows up on the mesh. And any other object I import in displays the same map from whatever meshes normal map was assigned previously. I tried assigning a new…
@ earthquake: I recently installed marmoset toolbag and loaded it up, i see the console window coming up with an opengl error, and I am using a Radeon X600 mobility video card. Every time i go to the interface where it gives main menu like options Onrelease of the click it errors out :( i was so hoping to use this tool…
Hey EQ, first off THANK YOU! Marmoset is great. I am only having 2 small problems. The first is, weird patches of my model not showing normals, check out the screen... The second issue I am having is that when using ~ to get to the consol I typed in setscreenshot res 4096 and got an invalid command. Sorry if this is pretty…
@leon huo: I've never seen that problem before. It's a really strange looking error. Have you tried loading a specular map as well as diffuse and normal on that object, turning on "use specularity? Sometimes Marmoset doesn't work right until you load all 3 types of texture maps. @janice walton: Also make sure your channel…
Re-read the thread a little bit. I just wasn't exporting out normals and smoothing groups. And because my normal map was generated in max I inverted the green channel with PS and it's all good. I was tired last night...I usually jump the gun when I'm whiney and tired...lol Now I just have to tweak settings. Does anyone…
I have had no luck with the Maya plugin so i just export OBJs (I use Maya 2009). I have had no big problems so far, only one problem which was marmoset reversing my face normals even though they were fine when i exported the OBJ from Maya. I just turned culling off and it was fine. Im running this on my macbook pro with…
Dude, this tool is pure awesome. I was just wondering if there was a way to have multiple objects? I have read through and saw a work through about having one obj and then referencing another one. I take it there is no way to do more than 2 though? Any help would be great! Nevermind, I didn't know you could export the…