@perna when he saw people like my try to find a solution. Thats how I imagine you always than haha! @wirrex not try to be offensive to you, dont get it wrong! More like me haha
I'd model those groves because you want to control how it terminates, and you will see it up close in an FPS. There is a lot of detail that can and should be done with tools like Substance painter, like the handle grip, logos, and text.
I like it the way you have it, Armangelo. Having a more broad falloff on that front section makes it feel more aerodynamic, in my opinion. If you would like to tighten it up, Shinigami's suggestion would probably work well.
What, like the Deepak Chopra school? I'm not sure what you mean by that, but no. More like the "I'm a perfectionist to the point of it being detrimental" school. I can't describe the problem exactly because it would take me 30 minutes to do so and like 10 images. It's also something I think I can work through on my own,…
A. A pole like that is always going to look like that, there isn't really anything you can do B. Dear god, do you really care? Zoom the hell out man, you will never notice this sort of thing on a finished asset
Actually it depends. Tris are bad because of the way they smooth; They tend to create bulges, like NGons on subdivided meshes... otherwise on planar geo it's totally fine and it's a time saver... these "issues" are fully visible at least with shinny materials like blinn or phong.
Hey everyone, I was really wondering how people go about modeling in details like in this concept Basically wondering how they go about doing the middle details around that cylinder part, and the box parts on top. Not really looking for a tutorial, just whenever I model something I need detail like this, or it's a bland…
I too would like to know the cleanest way to approach a shape like this. Firstly, from what I've gathered, there should be less geometry. If the main shape was cylindrical then the horizontal loops could be easily adjusted to form cleaner geometry. How would this be approached if the main shape wasn't cylindrical but…