I know of this Edge Loop select method you are mentioning, but this only works on polygonal objects. Unfortunately not in the SubD edge mode. The 1/2/3 method does not help to hide the SubD representation in this case. :( Thanks anyway.
works almost the same way in max, just different terminology instead of the bend deformer use the bend modifier. for the instance problem, you just select 1 instance, and hit attach and attache them all into one object.
Well, your result doesn't seem to look too bad in the render (you'll probably not be quite so up close to the object anyway), but you could always try MOAR GEO :D (this was starting with a 128 side cylinder)
Best non destructive workflow, is to add a continuous edge (Add Loop) when an object/shape is made up of quads not tri's or ngon's also unsure why you're triangulating in the first place, if I assume this is an initial blockout?!
is that object one piece? if yes, than why? i literraly can't see that it's one piece on the concept. More of a panel going on and many pieces! =) Adding support loops or using quad chamfer will work, but be tedious because of the mesh! =)
Beforehand, this is not so much about how to model a weird shape, but about how to approach modelling a piece I'm not 100% sure about, so apologies if this is not the right place to ask. Hey guys, so I've not much experience with 3D overall, but I was asked to tackle the modelling part of a group project since I was the…
Have another one. I want this rectangular object extruded out from a cylinder. All is fine with the low poly but when Subdivision is applied I get pinching in the corners. Also when I add support loops going across the rectangular object, I harden the edges of the cylinder in the High Poly(expected). I know I need more…
Looks good to me, you've achieved accuracy whilst there's some minor shading errors at the bases of the outer tooth ring however alongside the inner part, regardless of it's perceived inefficient topology, this object should as a whole bake down fine.
I want to take the group on the left of the image, and duplicate it have it placed on the center of every face on the object on the right how can i do this? Im working in Maya 2017 and/or Modo 10 whichever one can do this easier
Here making a quick attempt at work made me remember why the boolean approach didnt worked for me. Any Input? Anyone? thx! And those edges on the bottom do match at the top of the object (sorta) where both intersect.