Hey Guys, looking for input from the 3ds max experts here. I've modeled this car rim but it took me around 4 hours manually. I feel like something this repetitive in shape could be entirely done in the modifier stack with parametric tools in much less time right? More specifically the gold rim section. Defining the base…
Stumped here: I have a filagree pattern I wire-deformed into place (see left). I am attempting to deform it as a fringe piece on the gauntlet (see right image) between the red lines. so far I've tried: 1) using a wire deformer 2) A wire deformer to get the round shape, and then another one to pull the inside of the…
@perna correct me if I'm wrong but to me, something like this can be done with extrude but this, is 2 shapes merged to together and making it manually would take more time. and In my own mind, my previous post is closer to the latter. another example would be barrel of the desert eagle, its a quarter of the capsule taken…
I have a work around for creasing like that in Blender. Maybe someone can translate it: Here is before: The first thing I would do is create a base mesh of the shape, and set the subdivisions to a high number like 4 or 5 before going in and adding the details: Then duplicate the mesh and set the subdivisions down to 2 or…
Hello world! (No scripting/programming languages were harmed in the making of this introduction) So I am running into my lack of experience barrier on modeling some of these shapes. I'll probably just move over to floating geo in the name of progress, but for the future I would love to note a good way to do this. The major…
Hey shape modelers! So I had a few people ask me at work how I add cylinders into cylinders etc, so I did a little breakdown on how I approach it. Here is my image breakdown: So.. 1. firstly I created a plane with divisions equal to the power of 2 (in this case 32). 2. I created two cylinders as reference to cut into my…
Thanks for the replies :) Maybe I should clarify my images. The first one with the 4 different methods was for a demonstration of how some of the methods used for flat circles don't work on a dome. The second image was an example of how I had made it work for the most part, although a small ring was still visible. The end…
Hi guys ! It is my 2nd post. This forum is very usefull, thanks for all information! :) I have one question that is care me all time - it is how to model all small details on object. As example I post here reference of projector. By the red color small details are marked. 1. First, when I try to model it in 3dsMAX I did…
I wasn't able to figure out how to import OBJ's or Max files based on text/characters. If someone would be so kind as to clue me in on that, I'd be most appreciative ^^ So i just remade the shape. Plenty of other errors, But we'll pretend those don't exist for the sake of focusing on the main question. Edit: was going to…
Thank you Super, you were right :) @perna , I wanted to ask you some Yes/No questions if you have the time to answer: 1-The first FFD box you called WIDE stretch, which doesn't really look like it does anything, you put there in order to adjust the width of the segment in order for it to later bend correctly into a…