@SV_ TTs was originally written for 3ds Max, so the smooth by islands script basically replicates afaik behavior ironically enough, of Max internal Smoothing Groups assignment operation. https://help.autodesk.com/view/3DSMAX/2024/ENU/?guid=GUID-1244162D-A063-486C-BD9B-168466F6488B…
If you are struggling with that part of it then you might want to take some steps back and do some basic sub-d modeling stuff. Take the time to understand the basic modeling concepts that are needed before taking on a large scale project like a whole viking village. You should not be looking for tutorials for specific…
Hey guys. Couldnt seem to get this question answered in the UDK Masters thread. Maybe someone here can help? This deals primarily with a Maya, 3D Coat workflow. I'm having an issue with importing FBX, but ONLY from meshes that originate from retopo in 3D Coat. I have all the correct FBX export settings, as I also have no…
You should use a spherified cube rather than a normal sphere that has poles. I used a cube, added a turbosmooth with a couple of subdivs, spherified it and relaxed it, then deleted the bottom and used a script "regularizer tool" to make it a even circle then extruded downwards and thats it, then booleaned the angled part…
i know sub d modeling is all bout the smooth shapes and control edges and topology, but in blender i can use median crease settings to controll my sub d items, with more ease... isn't there a function like that in 3ds? and is it even a good thing to use?
@hawk12ht : Thanks a lot . But I still cant figure out how to do that . Any better way that you can suggest. The opening also tapers in front which is a trouble zone for me . Load .obj file if you can. I am on 3ds max 2010 .
No i dont I think it was caused because I changed the vertices position and my question was do you guys solve this because this does not effect in uv will it effect anywhere down the line like in final render or something..sorry if noob question new to 3d world
When I turbosmoothed a chamfered object in 3Ds Max I get wierd results; I'll show you what I mean. No turbosmooth With turbosmooth All the vertices are wielded so I'm wondering how I can fix this issue; that is not let the faces overlap the corners.
Steppenwolf: Thanks man! Yeah might be the best bet. Especially as I'm aiming towards the concept area with 3D anyways. :) WarrenM: Which still leaves 107 pages to look at. Sorry that I didn't get around it :v Will browse through the pages in the upcoming days though.
For mechanical hard surface? If indeed the case, hmm.....well pretty rare these days to find one still in print, though you might get lucky searching on ebay. I'll also suggest, exploring student friendly narrated video content which on that note one really can't go past Tim Bergholz, particularly for his 3ds Max stuff…