Im not sure if you managed to get this finished but if you don't need to have it on the HP you could draw it in later. http://philipk.net/tutorials/ndo/ndo.html
I cant give you a perfect solution because there is always mesh distortions on polygonal sphere shapes so you should choose one that you will be ok with.
The other half is without the indent, but you nailed the half with the indent. Would you mind posting images on a step by step basis on how you achieved it? Thanks!
Took just a few minutes and there is only a tiny amount of distortion, but its so insignificant. Colddeez, I think you would've gotten a much better reception if you posted your attempts, even if you felt they were bad. This shows you are trying and getting stuck, vs just wanting someone else to show you how to do it.
If you don't find an easier way, you might remove all the supporting loops from both objects (make a copy of the mesh before you do it, so you can reference), then connect them, then recut the supporting loops on the whole thing. You'd only have to remove the supports running long ways, so it might not be too much work.…
Is not wrong, but you need to have a correct topology for the subdivision surface to work correctly, you don't necessarily need a quad-only mesh, but your edges have to retain the shape. You have to model it predicting how it will react after you subdivide it. If you want, you can upload your model in .obj or .fbx into a…