@sacboi Thanks for you help and the video you linked! I actually had several problems, most of which from the lack of understanding of the fact that I'm trying to do something on a surface that follows not one, but several curves. So the solution was to patch the hole, relax the topology, dissolve useless edges (that did…
Hi everyone! I was wondering if some good soul could lift my weeks of suffering on the simplest problem I ever encountered. So I'm trying to model a spaceship that was drawn by spacegoose. This is the one in question: The issue I run into is that when I try to make the front of the spaceship, I keep getting non-planar…
Do you have some examples of games where they have left the support loops on the in-game mesh? You seem to think this is really widespread but I've never seen it on any project I'm working on or on any professional example of an in game model. What I meant by "using older hardware" is creating games for systems with less…
Trying to get make a nut that dosen't have any bending, those first 4 you can see the problem I am talking about, by connecting the 6 sides with the round one you end up with polygons that are not flat with results in some bend. This one I made using loft/bridge and adjusting how the 2 surfaces will blend, also had do to…
Hi guys, i am trying to model this piece as a practice but i faced some problems on areas marked. In area A, i could not resolve the polygons to be all quads, so i tested with tris and n-gons and surprisingly does not cause any shading issues, however shading in area B suffer from bad topology i guess? So how would i solve…
Hello, I was modeling ear and quite much finished it. Not happy with the result. With 1 iteration of Turbosmooth, it still looks like pile of crap. Geometry is bad on top (right side) where ear pretty much connects with side face. There is more geometry on ear than is on sideface. So I had to do a lot tweaking there to…
Sorry for bringing up such basic question, but this question has bothered me quite some times. I wonder if it's necessary to add extra support edges to simple but long pieces like the images below? Both seem fine in shaded mode, except the one with extra support edges looks more clean and tight on the edge, and less…
As you could see from my previous question, I'm very OCD regarding n-gons. I'm not saying it's wrong to use them, but I tend to aim for quads as much as possible. Someone please correct me if I'm wrong, but I know for programs like Xnormal, they don't want to see anything but quads and tris. I remember one model I had…
just a nice commercial script I found the other day: http://www.scriptspot.com/3ds-max/scripts/polygon-creator And this is how it actually works: You select either 3 or 4 connected splines and run the script it will then loop through the 2 opposing axis of the to be created patch and creates quads this is an example with 3…
Hello everyone! Thanks a lot, I found very useful info in this forum and I'm very glad to join you in this discussion. I hope I'm not much OT here. I'm having some trouble with bevel command in maya. The 1 st image: base mesh and the edges to bevel. 2nd:settings used. 3rd: a strange highlighted polygon (only one) as a…