For jewelry see if you can figure out the name of the type of chain, and then find a youtube video of it being made or repaired. That way you can see what one link looks like and how it's twisted. Personally for this chain, I'd probably bake it to a double helix looking shape with 2 cylinders, make it tile, and then I'd…
Hopefully the last post about my freakin gun :D But does anybody have any idea how to add text to the high poly? The text will be on flat surfaces but it is inwards so how to make that look good when it is smoothed? The smoothing I use is first one with Smoothing Groups at 2 iterations and then one normal turbo smooth over…
I'm quite new to whole 3d CG and now I've got some issues with shape in figure 1 and my test is shown on figure 2. My question is if I have to use more details on it(more sided tube) or is there another option? I want to add more platforms to hold the end of axle like you see on second figure but its hard to edit it with…
I would personally model 2 sets of patterns with bevels instead of subd > trim with either a shape with the outline (ie proboolean)> fix ngons> add smooth modifier set to around between 30-45> bake Normal map. The pattern to the right side. I would model the stripes with proper smoothing first> then use ffd box to match…
Been so long since ive been in the gun game, don't remember that much buttttt I managed to do this once before and have been spending the last 2 hours trying to figure it out.. I need the edge loops on the slide hook things but they deform the part above it respawn, how do you get that shading in blender? edit: lol i…
Hi Ghostscape! I sent the images like this to illustrate the 2 ways I tried to solve the problem and it's steps... I never thought they could be confusing but that was my error... when you're doing something you end up expecting that everyone else sees what you see... sorry! Thanks for your tips, they REALLy shed light…
Thanks a lot! number 2. the set flow step really makes sense. That makes sure you have an even distribution of the edgeloops after the squash. On step 9. array to rebuild pattern I would use the clone modifier( I am sure you are using that one as well). The problem I have with your solution is the bits that go from the…
Alright so this is a pretty quick one, start with a 18 sided cylinder(12 may work too) make a few bevels to block out the main circular forms, make one last extra bevel to add a little padding on the outsides for the hard shapes, then go in and sellect 2 of ever 3 edges(select 2 leave one, select 2, etc) and remove them.…
Thanks for the advises but I cant really get it right. Danielnm, does that work with two turbosmooths as well? I use one with Smoothing Groups at 2 Iterations and then a normal turbosmooth over. I get this result: It looks like more geo is the answer but I cant get it to look nice anyhow. I have spent ~3-5hours on this…
I have a question about subdivision modeling. We basically have two mechanisms to sharpen edges: 1) support loops; 2) edge creases. Is there some set of rules when I should prefer one over another? From my understanding: edge creases allow keep geometry simple; support loops usually give a better look, because it creates…