Hey people, I've got some questions about xNormal normal bakes vs. Max (3.18.9 vs. 2013 PU6). This may be an extreme example and some of these problems are likely to be invisible in game but I'd like to hear your thoughts regardless. Note: * All maps were baked uncompressed with no supersampling or antialiasing at…
Wow! Lots of questions. Here are some answers: Turn off the "show highpoly meshes" checkbox :P or uncheck the "visible" property on the highpoly list. Btw, the example looks much better if you disable the DX10's gamma correction option ( in the plugin-manager ). Are you using the max2obj exporter that comes with 3dsmax by…
Yep yep, only the UI uses .NET 2.0 ( specifically Managed C++ and C# ), all the program core is written in C and C++ for portability and speed. The only main reason to keep .NET is that using GoMono ( http://www.go-mono.com ) or dotNGU ( http://dotgnu.org/pnet.html ) I can port it very easy to Mac and Linux the future…
[ QUOTE ] I thought your installer would update my old version but it put itself in another dir so I was still running the previous version. [/ QUOTE ] In theory I should add the DX9 to the installer, yep.. but I didn't want to add other 60Mbs to the package... so had to remove that and the .NET 2.0(other 50Mbs) from the…
[ QUOTE ] -On the preview/rendering window it would be nice to have the 'close' button at its usual up-right location! I keep looking for it Also the usual minimize/maximize buttons could be here. [/ QUOTE ] Yep you're right but I had to disable them temporally due to a bug in the window resizing mechanism. Microsoft was…
You should change to the 3.16.6 because the previous versions have a strange bug that misaligns the normal map and the AO map. About the settings you mention: I use 32 for a very faaaast test. 64 for fast but better test. 128 for medium quality. 256/512 for quality. 1024+ for final result. For testing, of course, don't use…