working on a 2 week-project, game in unity: [ame="http://www.youtube.com/watch?v=nt748oYI4Fc"]RMArena Tank model - YouTube[/ame] Will try to blog a little about it too, but not sure how often I'll post: www.gameartist.nl
Well, time to make my first post on Polycount. Low poly guns for a Quake 2/3 era engine. Details are in the images. I apologize for the length of the post, but I wanted each gun to have it's own image.
Thank you very much for the explanation! I did not know the power of 2 think, you explained very well the things, now everything is clear! For the next models I try to think that way! Thank you again!
My low-poly take on the Fenrir Keyblade from Kingdom Hearts 2. I ended up removing the keychain, as doing the wolf motif is a bit beyond my skills at the moment. Still, quite pleased with the rest of it! model
I love nothing more than the look of a well done low-poly model...that's why i play Half life 2 with the lod levels set to six and texture filtering off... It just looks so...so awesome.
Yeah that was bothering me too, defiantly going to change that. Heres another short one, this time with music. [ame="http://www.youtube.com/watch?v=dewMZO6SloY&feature=youtube_gdata"]Turbo Run Pre-Alpha Demonstration 2 - YouTube[/ame]
Eyes got puppy from contrast/sharpen and UV alteration, good call. Updated YES! but first i need a job, step 2) ? step 3) profit Edit, other ideas ill just make a thread sometime
Alright, so enough for character models right now... I wanted to make a building this morning, but It ended up being a bus. 448 trigs, and only using 1 64^2 texture. Looking through these forums is really helping me.
OMG you need some <3 and we missed giving you here are ideas 1) seams! fix them 2) some ambient lighting 3) edge quality needs more finesse 4) more subtleties to hide edge
[ QUOTE ] oh man. Team Fortress 2 DS PLEASE! [/ QUOTE ] SRSLY you guys should show this to valve maybe they'll get excited about it... someone already ported the goldsrc engine to the ds, so.. its kinda possible