This is what I mean by filtering making textures blurry. I personally find that texture filtering on textures that are 256 or smaller just makes them blurry and ugly, but is useful on higher res textures when you get close to them. It's an engine thing, so because I don't know what engine or software package those…
That works beautifully, is there a way to get a texture to tile without stretching it over the whole screen? The whole screen thing works well for gradient textures and achieves the effect I want even though if the screen resolution is too big the gradient textures are not large enough and become really banded. But I also…
@ mfrederick: Very nice work! I'm very fond of the texturing on the two brothers especially. I really like that slick, shiny, high contrast texture style, hehe. :)
Thanks for the tips Demon Princess. I had a go at putting some shading detail in the texture and pulled in the pelvis a bit: I really need to practice texturing more.
That texture is so so clean, Tucho! Looks like really well used texture space! Because roses are red; violets are blue... And I was inspired by Spazzme's thread
Please please pleeeeease optimize your texture space. All of the sun's spikes could be UV mapped to the same singular area of texture space. It's disgustingly cute though.:)
Interesting but lacks high frequency details, and your texture resolution could support it easily. If it's supposed to be this blurry texture size could be squished to a 128 with little loss of detail.