nice horse los another quick exercise in my zbrush learning process don't pay attention to the body, it sucks, just old stuff i used for pimping purpose.
Had an hour free today felt like modelling a random head for zbrush, not done any asymetrical stuff yet tho. I dunno wtf this is, it was in my head lol.
I just wanted to show my first Normalmapped model. It's for a project I'm working on in my sparetime. Modeled in 3dsmax6. Highpoly in zbrush and 3dsmax. http://home.planet.nl/~wijng123/nmappedcopy.jpg
Been busy on this. Not totally happy about the likeness but its improving slowly. That's the last time I build so much of the model in max, zbrush is the way to go from now on
thanks for the kind comments people! here's a wireframe, the dense zbrushed parts started out from an old lowpoly mesh full of triangles. no exciting topology in there and i didn't keep the in-betweens.
Go fish! 3000 polys, unwrap time (wohoo) Mop: that was indeed pretty vague nice color scheme though boskma: That thing is lookin pretty darn good.. Goin into Zbrush?