1st time I've posted anything here as I'm more of a level designer but as I've been moving more towards modeling levels this place seems like a natural move to be lurking on. Anyway, been working on getting this guy into Doom 3 for going on 3 years now (since the days of the leaked alpha). Custom textures are modeled and…
[ QUOTE ] So this is my first time posting, but I have been a long time fan of the forum. I finally mustered up enough courage to show some of the stuff I have been working on. I heard about the upcoming Dominance War nad have been counting the days until I can start. To pass the time I figured I would do a warm up. here's…
Nice shadows. About the same density as I tend to get to I think. Yeah i think you're right about the boobs. It's where they transition into the body at the top and the outer sides that makes them look silicon. Wire: http://home.comcast.net/~dpattenden/images/wire.jpg Cool Downsizer. Hadn't seen those before. Yeah my…
Dug up this mesh a day ago. Wanted to play around with some alpha stuff, so I made some kind of matrix transparant cyborg chick out of it x] Tons of wasted polys right now, but I never intended for it to be transparant to begin with! She weighs in at 1370 tris right now, which is quite a ton 1x 256 color w/transparancy…
Not a bad start Jaco. Suggestions: - Don't cheese out and cover up hands if you have trouble drawing them. Take a few days and study hands, draw hands and soak yourself in a sea of hand reference. - The green glow would light the hands and cast green light on the character. - Try not to draw shadows in black, but a darker…
Guess it's about time I posted something a little more serious. Modelled him awhile ago, still working on the tex, I think the normal is done (but not used in this shot). Spent the last couple days riggin and did a test pose. I'm not gonna show the wires 'cause it's ugly. I still haven't commited ,myself to any certain…
Ruz, Shep: Thanks guys. Its nice to go back and actually model something by hand after doing lots of sculpts in mudbox, you learn alot of what shapes look good and forms from that stuff but its always hard to get get such fine control over a mesh like when poly modeling.... mmmmm Shep: Yeah i noticed she has a bit of a…
took a stab at dead eye's jacket on my two days off from school He's a zombie killing cowboy so I caked it up with blood and grime. The screen grabs don't really do it justice, but I inlayed a sweet pattern on the liner via normals and added stitching. 744 tris, 2 2k maps (gonna down-res later). Having a horrible issue…
just finishing up my COW. <u> Brain Stealer: </u> The brain stealer is an obsessive collector. He lives in a cave deep below suburbia where he has stockpiled millions of human brains. He has organized them into piles alphabetically depending on the last name of the human it was stolen from, keeping these piles orderly is…
[ QUOTE ] killing people- looking good so far, future model or just a sketch? did something really quick before I leave to tahoe for a few days of boarding. [imag]http://img.photobucket.com/albums/v235/losmm/DIABLO.jpg[/image] I really got to work on my lighting among other 2d skills [/ QUOTE ] Looks cool! Tahoe, eh? I…