Framedworld: What a great redesign, I really like the body type and proportions. Keegan.edwards: I really like the expression, it looks great. kalixer: That looks sick! ErichWK: Awesome work man! Really dig the texturing style. Here are my final renders for my latest personal project. These were done in Maya Vray. It is…
Hey guys, I'm Annie and I am new to the community. I wanted to post the latest project I am working on to get some honest feedback to help me improve. I am making some steam punk goggles with the goal to make them photo-realistic. I have never made anything photo-realistic before. Any advice is appreciated! This is my…
If you have 2minutes to spare :D would you please leave a comment? http://polycount.com/discussion/158193/championship-shyvana-fan-art-wip-feedback-wanted#latest what do you think guys and girls? got any good last min feedback for me before i move on to the Lowpoly? (only thing i know i need to fix is some objects that are…
Hey guys, thought i'd share a little update of a (Work In Progress) on the procedural nature scene that I am working on. My latest idea is a spline generated river, with depth based foam and river flow speed based off of the angle the river is flowing at. The foam also populates only near water falls at the tops and base…
So! Some updates for you - I added a hangar, a Tie Fighter, and put the Rebel Corellian in the scene as well. It's now in Unity 5, and after much fiddling, I managed to get the lighting working like I'd like. It's still ages slower than the old Beast Lightmapper (This scene would take 5 min in that, it takes almost 45 in…
Hey Everybody. Check out our latest Courier name Ember the Retriever! http://steamcommunity.com/sharedfiles/filedetails/?id=448236600 We took our time on this one, even brought in the amazingly talented Simon Allen from Pixar 's UP (2009) to animate the life into this happy Robot dog creation! Be sure to check out the…
Working on the War Rig from Mad Max... This project was bigger than expected.... Trying to texture with tilable so that the truck's texturing details can hold their resolution even up close. I realise the sand looks a bit crappy, (as most people think its rust) thankfully its a function so when I get round to improving it,…
First off, I just want to thank everyone for the incredible support and feedback with my latest tutorial! You guys are the best and make me even more motivated to make more, and I have many ideas for tutorials in the future. Again, I just love the community of artist that we are apart of! And secondly, this is the last…