Decided to do this as a break from another mesh over the weekend. There's a lot I could go back and fix but I'm pretty happy with how it turned out for ~3-4 days worth of work. Mid poly out of Zbrush + fibermesh hair rendered in Marmo 2.
Crosspost from my thread : http://polycount.com/discussion/120358/anarmas-sketchbook#latest Cobray StreetSweeper. A personal weapon project . Modeled in 3ds Max and textured with Quixel Suite 2. 8.5k triangle count, 2048X2048 maps. Cheers! More screenshots : https://www.artstation.com/artwork/RLYQX
Hi Guys, I'm trying to get better at making modular buildings. Below is using a tiling texture for the brick and 2 separate atlases for the windows etc. Using PBR and rendering in Marmoset. Any feedback on what you guys think and how this could be improved would be greatly appreciated!
Crosspost from my sketchbook here - http://www.polycount.com/forum/showthread.php?t=120358 Boline modeled in 3ds Max, detailed in Zbrush. Textured in Substance Painter. Rendered in Marmoset Toolbag 2. Marmoset Viewer Link - https://www.artstation.com/artwork/mO0Ay [IMG][/img] [IMG][/img]
Amazing work on these last pages! I am currently working on a Darksiders 2 character fan art; the early concept of the Forge Sister. If you have some time for criticism I would appreciate it :p Here is my thread: http://www.polycount.com/forum/showthread.php?t=157192
The quality level is rising here! Turbo that I´m currently working on. I don´t even know why I started this but so far it has been a fun project. Trying much simpler workflow this time. Textured in default Photoshop CS6 and rendered in Marmoset Toolbag 2.
Andy Serkis as Lumpy likeliness Study. Rendered in Marmoset Toolbag 2. Would be great, if you could leave a comment or a like to let me know, if you think its good, since it's my first complete bust. :) For more images: https://www.artstation.com/artwork/lumpy-andy-serkis
Just uploaded my illusion face to thingiverse: http://www.thingiverse.com/thing:705665 As you can see in the video it works in 2 ways, light shining on it from the bottom and light shining through it from the back, like a lithophane effect. [ame]http://www.youtube.com/watch?v=3_YqGBlCFZM[/ame]
Speed Sculpt of Doc Brown (BTTF 2), one of my favorite character from this classic movie. Decided to make a timelapse video to show you the whole process, the sculpting session + Polypaint. Speed up video, 3m22 long http://youtu.be/mUW3RG-LNM4 Feedback is always welcome !
I really dig this! This is something I've been doodling the last 2 weeks or so as hard surface practice and to learn the Zmodeler tools because I don't want to be a lazy fuck who doesn't learn new tools. I like the helmet and the torso not sure about the rest. We'll see.