Started this on Wednesday from scratch, the final project for my 3-month texturing class. Had a lot of fun with this one! [sketchfab]5811ece30bc94e6fb5c4c3f518ddc60f[/sketchfab] Throne of Sacred Geo by ColoradoCaleb on Sketchfab
Pedro Amorim: thanks man! you are the second person to mention it so i think i should look into the size of the gun, going to look at some ref. Spiffy: mmm 5-2=3 half life 3 confirmed xD but thanks man i appreciate it, i just need to get off my lazy ass and start finishing the texturing Also i wanted to once again thank…
finally managed to get a decent ish bake done. 4k maps <3 still a bit of stuff to do, mostly just cloning objects to get them on either side properly. highpoly:
Hello! There was a problem with my first post and its way back 3 pages or so :) So hello everyone! I painted this dragon as a practice, let me know what you think!
haha - the community demands halflife 3 so badly that every fan made piece - every artwork is BIG NEWS - regardless its UE4 or not - just write Halfile3 and let the magic happen...
Hello! Saloon tower that I made for Easley-Dunn Games, will be a tower defense (wild west atyle) game for iPad. Texture is 512x512 and full evolution lvl 3 have 1,3k polycount.
Hi guys always awesome work in there. A little contribution of mine. A simple wall brick texture. This is part of 3 to 4 little environment part to practice texturing with only photo source. Thread
Currently working on a level for my end projects and started some fallout 3 Fanart today to, so got a lot of going on, and this is on top of other exams. Load of cool stuff on this thread people!
Wow some amazing work on this page, great job all! Finished with this, it was about 3 hours work but I learned a lot of Zbrush tools, how to mirror / clone / mask. Had a lot of fun with it.