Decided to post this here as its still too early in the concept phase to post anything big. Working on a environment, but i have decided to make it a challenge and enforce the following rules Sub 1k models No textures, only vertex colors and flat materials. Everything must have hard normals. I'm having issues in CryEngine…
anglorum: Love the Dark Crystal. This is really cool, but I feel like your shapes and colors blend together. Looking at your mesh from different angles, it is hard to differentiate some of the forms because there is little contrast. I feel like a gradient map from top to bottom {like the DOTA2 workflow) may help break it…
Hazardous - She is beautiful! I like your works, you are very good. I have one remark.Your turntable is vibrating so hard in Opera when i trying to rotate.Works fine in Firefox, but in Google Chrome, after a few rotation, i cant continue rotating it.It freezes or i dont know. Edit - I tried out once again in Chrome, and…
The render is based off of 2 images i rendered in maya, one an AO pass and a standard lambert with high gloss. The color was made in photoshop. The sphere was really simple. I put on soft selection, spun the mid section around to curve it. I then beveled the edges out a bit and deleted the midsection. I then beveled the…
Awesome! Did you print these out for attenders to buy? that'd be so awesome, being there to see it made and printed just for you. Great sculpt (of my favorite blizzdragon design so far). Also, a good chance to thank you for sharing your pure white mat cap in public, which I used in my above post. Still hard for me to find…
My first actual post on Polycount which includes a render of something I've made, woohoo! Currently getting together a games asset portfolio which will be focusing on hard surface models, vehicles, guns etc. This Jagdpanther model is the first one that's starting to look like it might be portfolio worthy by the time it's…
awesome stuff Azkur and I like your style- I could be bias on this. I don't really see anything wrong with it besides on what Moof's critique. I think style is very subjective depending on the artist and saying that, I'll compare your work with Joe Mad's Battle Chasers- Red Monica and I like Joe Mad's work. It's a bit hard…
The studio I`m freelancing for started a showcase of the title in works... My modest contribution is the sky cube texture you see there. All hand painted. Super hard (as I`m not that experienced), but so, so rewarding seeing it in action like this. :thumbup: Here`s the video, for your convenience.…
Sifting through this pimping and previews thread is always inspiring! Not personal work, but a good bit of our team worked hard on getting our trailer done for Gamescom. For about a year and 1/2 we've been working on our updated engine (pbl, hdr, massively overhauled fx system) Here is the trailer we launched.…
Oh man you guys are good at this shit. Currently practicing my hard surface modeling by doing a science fiction-style compound bow. Was going to make a gun or something but a bow sounded way more fun. Here are some very non-charming viewport screenshots of where I'm at right now. Unsurprisingly trying to figure out how the…