oh hey, new models for veno and gyro! veno turned into a gremlin. - New Venomancer model- Update to Gyrocopter model- Update to Axe visuals- Update to Luna model- Update to Omniknight colors- Update to Dazzle model- Update to Pudge model- Workshop Fix : Workshop weapon submissions for Abaddon will include…
That weiner is huuuge! Regarding the mask, it is obvious that it works, just looks at the amount of rimlight. it's just courier material is so different from most of the heroes, the spec is not that bright and rimlightis really intense. You may also want to check blue channel for specular by color texture and alpha for the…
hey i got a problem , im trying to compile this model and when i open it in the CS:GO model viewer it looks like this and when i delete the .vmt file the model is invisible.i also got this error when i compiled it. Completed "mdldecompiler.qc" WARNING: Reference Count for Material ___error (1) != 0 im using blender btw
I like to use the stock pearl cavity for preview renders, but for working I love the zbro modeling clay materials, a nice simple grey modeling matcap should give the right amount of depth information so you get nice clean sculpts and bakes http://luckilytip.blogspot.com/search/label/Matcap?&max-results=3#.VKdn5SvF-3o
looking amazing =] try to use a material that show us the topology, its hard to say for now guys, i made a test rigging a courier, i would like to hear some feedback on how to improve it, thanks in advance http://www.twitch.tv/tvidotto/b/367775343 here is zbrush print of the working progress im doing a panda courier with…
Made couple of changes after hearing C&C from other workshop artists. Here's a V2 of my rose and macabre-inspired Queen of Pain set. I have to say that the wings are my favorite part of her. Isn't it fun playing around with materials and design elements? DanJohnCox will be in charge of modelling this baby, so I'm super…
For Dota you should really not be photo-sourcing your textures at all. You should be getting your lighting and details from baked normals, hand sculpted high poly is the way to go. And if you are not good at hand painting textures still let the materials do all the work with a method similar to this…
OK, Despite not having control over the material due to the new Import tool I uploaded my courier to the workshop!! [ame="http://www.youtube.com/watch?v=TE05-JOvo8E"]Larval Faerie Dragon - Dota 2 Courier - YouTube[/ame] Upvotes would be greatly appreciated guys! Here's the workshop link;…
Workshop is still evolving and they probably also want to experiment with it, to see what options given to creators will be most successful for this system. Just relax, team up with some 2d artist and carry on :) At the end its only a promotional material for ingame shop. They will add it if you will not provide any,…
@Baddcogg: Hellrider Batrider? Fuck yeah! Oh how I wish that it would be possible to add custom materials to items... Maybe you could add some particles thought. And I would remove or make more prominent the tiny teeth because I really don't think anyone will see them in game. In dota less but bigger > more but smaller