Just an update: Finished retopologizing and finished the Uv Maps. This is juts a bake test on just the low-poly meshes to make sure the Uv's were working right
Chemical Alia - I'm a little confused. That already got in game, right? Did Valve ask for a resubmission or something? http://www.dota2.com/store/itemdetails/20598
I absolutely love the level of detail in the sculpt right now. The layering of the different materials is really interesting, wouldn't say you'd need to overdo it too much.
1. open doom's weapon fbx 2. copy your weapon into doom's weapon fbx 3. position your weapon right where doom's original weapon is 4. delete doom's original weapon 5. bound your weapon to right bone 6. set weapon's coords origin to 0,0,0. (do not move the actual weapon, just move the three axis arrows from the center of…
I like that idea of putting it smaller and in the front, I imagine if you position it right you can have it show up in the portrait view very nicely. :thumbup:
The Invoker set is great, CataFa! I especially love how much it deviates from the brightness of Invoker's normal gear but it's still well within the right color scheme.