Wow so many new sets. One thing that's a bit weird when I look at treasure of molten steel I see 3 heroes that have main theme based on fire, steel, lava etc and a Tidehunder. Even key is painted in a way that shows lava dropping out of it. In my opinion they should put this instead of Tidehuner to hold the theme. On the…
I don't think it really goes against his lore, after all he has been searching for a way to transmute gold for all his life and that's what the agreement between him and the ogre is all about. The real problem with the concept is there's just too much gold and the ogre's already yellow by default. I think i'll just make…
Nope, no handles. I initially tested out the idea with a quick blockout first. I was surprised, there is actually very little animation in his wrists. I made them a bit bigger around the wrist so they don't overlap with the default hand wraps. I got the normals and AO baked and tried it again in-game this morning to see…
Just finished the thumbnail and a quick marketing image, I know Valve doesn't really use marketing shots for single items but i just felt like it. I am however indecisive on a name. I got a couple ideas Blood burden Flayed ones shackles Flayed shackle blades Bindings of Blood of course the tag line "Look ma no hands" came…
For a first pass not too shabby, I am just awful at animation, I do not have the patience for it. I really like the sense of weight when he puts the gun on his shoulder, and then back in his hands, but that sense of weight is lost when he is actually moving the rifle, it almost seems floaty in a few frames.If you can get…
@Twoflower I really like the hammer, the handle is the weakest bit though, the spiral pattern just doesn't work well and lacks the hand painted quality the rest of it has. I think a flat texture with a bit of detailing at the top and bottom like the rest would work better. The head of the hammer also looks a bit off, i'd…
Hey guys n girls! I've got a question for anyone using Maya and exporting to fbx for item creation. At the moment I have been having issues with binding the hand correctly to the bone so that it animates properly. So far I have been getting it to preview mostly correctly, but the fingers are all static when they shouldn't…
Copying is generally not okay, whether it be from other workshop creators or other franchises entirely. That's someone else's idea you're basically trying to make money off of. On the other hand, borrowing heavy inspiration and motifs from other art is usually alright as long as it doesn't cross over the boundary into…
So I'm gonna try my hands at a Kinetic Gem submission and see what happens, why not?! It's a simple one, just a new ultimate animation for Doom. I have also recorded me animating this from start to finish plus implementing and getting it working in game. So there will also be a tutorial that follows whenever I get to it. I…
I made it to preview window with FBX and my model doenst receiving any lights too. I think its maybe some glitch, so be patient, valve will fix it. On the other hand, in 3dsmax on my model it says 350 polys if I click 7 on my keyboard but if I export it then to .SMD suffix it goes to 700. Does it supposed to work like…