Trying to follow frumps rough guide of: "To get your items to show up in the game and not just the importer, install the test client, take your compiled files (manual compile or the ones spit out by the importer) and rename it to the same as the default files. Then overwrite the default files and go into the game with the…
Well, the fact is there are MANY similair items, etc.. on the workshop and someone will always 'rip' good ideas if they can. Polycounters or not. But generally Polycounters tend to be better about trying not to than random Steam community members. And you can never avoid it entirely. When I make items I tend to look at…
Just want to chime in with some more positive vibes~ The workshop is such a great platform for challenging artists and fostering growth-- whether you're a student, hobbyist or a professional. I've worked in the game industry but lacked skills like animation and rigging-- The workshop gave me that kick in the butt to go and…
Well the pose animations etc. are substantially different, I don't think that will ever be a problem to be honest or people would be seriously confusing PA's new set with Drow Ranger (stress on seriously since I've seen someone protest that he was confusing the two heroes). I mean Storm has that funky walk and he's a fat…
@BounchFX/ Helenk/ Pior etc - AMAZING work on that set guys. The quality is amazing and the amount of talent and hard work really shines through! Upvoted for sure. Anybody had this problem when submitting items before? After pressing the SUBMIT button it takes me to a page displaying the error: Sorry! An error was…
Valve contacts you though a developer comment section on the workshop, and normally you won't know if are even going to implement the item. Although you can get a pretty good idea if they are even messaging you in the first place. :P Then you just check the game files each week waiting to see if they added them to the…
I think I get what you're saying now. Yeah I could definitely look at that and see what comes of it. As to the weathering, by resources I more mean techniques and methodology rather than end results. I don't quite know how to get to final stages just by looking at them D: I did watch that complete darksiders video and…
Yeah this is a good learning experience honestly..I'd love to do a write up for other creators for pitfalls to avoid if you score work for 'clients' soon. Professional teams, companies, tournaments, etc- I think it would be a valuable resource for anyone getting into it for the first time. Seeing that there is no set…
Absolutely love the design tips! :) Except the one for the scope, not really feeling the triangular things. looks to much tribal, or something. Also keep in mind that the colours etc, will come out diffrent ingame because dota 2 has a lot more complex lighting so the nomal maps don't really come out in the animation.…
I don't know how I feel about users being part of service providers... Seems wrong in my opinion. I can understand fully, agree, and celebrate about organizations, communities and tools, but other users? Why? Cause they made a guide? That's a bit stupid in my opinion. What's stopping that user from picking their name and…